fbx: Avoid name conflict with humanoid "Root" bone

The importer forces name uniqueness, even for the root. "RootNode" is less likely to conflict.
This commit is contained in:
Lyuma 2024-04-23 01:43:03 -07:00
parent 7abe0c6014
commit 33e977ee34

View file

@ -320,7 +320,7 @@ Error FBXDocument::_parse_nodes(Ref<FBXState> p_state) {
node->set_name(_as_string(fbx_node->name));
node->set_original_name(node->get_name());
} else if (fbx_node->is_root) {
node->set_name("Root");
node->set_name("RootNode");
}
if (fbx_node->camera) {
node->camera = fbx_node->camera->typed_id;