diff --git a/SConstruct b/SConstruct index 2c5b34854e72..7009cb8fbe9f 100644 --- a/SConstruct +++ b/SConstruct @@ -182,8 +182,8 @@ opts.Add(BoolVariable("deprecated", "Enable compatibility code for deprecated an opts.Add(EnumVariable("float", "Floating-point precision", "32", ("32", "64"))) opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True)) opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False)) -opts.Add(BoolVariable("vulkan", "Enable the vulkan video driver", True)) -opts.Add(BoolVariable("opengl3", "Enable the OpenGL/GLES3 video driver", True)) +opts.Add(BoolVariable("vulkan", "Enable the vulkan rendering driver", True)) +opts.Add(BoolVariable("opengl3", "Enable the OpenGL/GLES3 rendering driver", True)) opts.Add(BoolVariable("openxr", "Enable the OpenXR driver", True)) opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loader dynamically", True)) opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "") diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 214f087d785c..f86ab17b08eb 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2100,8 +2100,6 @@ Override for [member rendering/renderer/rendering_method] on web. - - Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the clustered renderer or the mobile renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides. @@ -2126,6 +2124,8 @@ + + Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference. diff --git a/drivers/SCsub b/drivers/SCsub index dd81fc645c44..6cfcb1d18c7c 100644 --- a/drivers/SCsub +++ b/drivers/SCsub @@ -24,6 +24,7 @@ SConscript("winmidi/SCsub") # Graphics drivers if env["vulkan"]: + SConscript("spirv-reflect/SCsub") SConscript("vulkan/SCsub") if env["opengl3"]: SConscript("gl_context/SCsub") @@ -31,7 +32,6 @@ if env["opengl3"]: # Core dependencies SConscript("png/SCsub") -SConscript("spirv-reflect/SCsub") env.add_source_files(env.drivers_sources, "*.cpp") diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 74bcc7cbff5d..036489a9bcbc 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -5170,9 +5170,9 @@ Vector RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve uint32_t offset = 0; uint8_t *binptr = ret.ptrw(); binptr[0] = 'G'; - binptr[1] = 'V'; + binptr[1] = 'S'; binptr[2] = 'B'; - binptr[3] = 'D'; // Godot vulkan binary data. + binptr[3] = 'D'; // Godot Shader Binary Data. offset += 4; encode_uint32(SHADER_BINARY_VERSION, binptr + offset); offset += sizeof(uint32_t); @@ -5233,7 +5233,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector &p_ uint32_t read_offset = 0; // Consistency check. ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID()); - ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'V' || binptr[2] != 'B' || binptr[3] != 'D', RID()); + ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'S' || binptr[2] != 'B' || binptr[3] != 'D', RID()); uint32_t bin_version = decode_uint32(binptr + 4); ERR_FAIL_COND_V(bin_version != SHADER_BINARY_VERSION, RID()); @@ -9391,7 +9391,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_de ERR_CONTINUE(err != OK); } - max_descriptors_per_pool = GLOBAL_DEF("rendering/rendering_device/descriptor_pools/max_descriptors_per_pool", 64); + max_descriptors_per_pool = GLOBAL_DEF("rendering/rendering_device/vulkan/max_descriptors_per_pool", 64); // Check to make sure DescriptorPoolKey is good. static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t)); diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index 0f2dea6fe908..5e9eadadd906 100644 --- a/servers/rendering/renderer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -180,6 +180,7 @@ void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, c #if defined(MACOS_ENABLED) || defined(IOS_ENABLED) builder.append("#define MOLTENVK_USED\n"); #endif + builder.append(String("#define RENDER_DRIVER_") + OS::get_singleton()->get_current_rendering_driver_name().to_upper() + "\n"); } break; case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: { builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment) diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 627cd9f06276..e12c4fc79a18 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2868,12 +2868,13 @@ void RenderingServer::init() { GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048); - // Already defined in RenderingDeviceVulkan::initialize which runs before this code. + // Already defined in some RenderingDevice*::initialize, which run before this code. // We re-define them here just for doctool's sake. Make sure to keep default values in sync. GLOBAL_DEF("rendering/rendering_device/staging_buffer/block_size_kb", 256); GLOBAL_DEF("rendering/rendering_device/staging_buffer/max_size_mb", 128); GLOBAL_DEF("rendering/rendering_device/staging_buffer/texture_upload_region_size_px", 64); - GLOBAL_DEF("rendering/rendering_device/descriptor_pools/max_descriptors_per_pool", 64); + // Vulkan-specific. + GLOBAL_DEF("rendering/rendering_device/vulkan/max_descriptors_per_pool", 64); // Number of commands that can be drawn per frame. GLOBAL_DEF_RST("rendering/gl_compatibility/item_buffer_size", 16384);