striped edges on node rename in SceneTreeDock

This commit is contained in:
Leleat 2020-09-12 23:59:46 +02:00
parent 463879db56
commit 32e52217ff

View file

@ -777,6 +777,9 @@ void SceneTreeEditor::_renamed() {
return;
}
// Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
new_name = new_name.strip_edges();
if (!undo_redo) {
n->set_name(new_name);
which->set_metadata(0, n->get_path());