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Remove duplicate comments
A few single line comments were duplicated, probably due to bad merges. This commit removes the obviously duplicate ones.
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15a85fe971
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31d41d83c3
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@ -1013,7 +1013,6 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
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const uint64_t target_id = track->key();
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int track_idx = animation->add_track(Animation::TYPE_TRANSFORM);
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// animation->track_set_path(track_idx, node_path);
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// animation->track_set_path(track_idx, node_path);
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Ref<FBXBone> bone;
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@ -7922,7 +7922,6 @@ void RendererStorageRD::global_variable_set_override(const StringName &p_name, c
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_global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
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} else {
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//texture
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//texture
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for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
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Material *material = material_owner.getornull(E->get());
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@ -3955,8 +3955,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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ERR_FAIL_COND_V(!expr, nullptr);
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/* OK now see what's NEXT to the operator.. */
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/* OK now see what's NEXT to the operator.. */
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/* OK now see what's NEXT to the operator.. */
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while (true) {
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@ -4734,7 +4732,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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ERR_FAIL_COND_V(next_op == -1, nullptr);
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// OK! create operator..
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// OK! create operator..
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if (is_unary) {
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int expr_pos = next_op;
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@ -80,7 +80,6 @@ struct ClipVertex
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btVector3 v;
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int id;
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//b2ContactID id;
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//b2ContactID id;
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};
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#define b2Dot(a, b) (a).dot(b)
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@ -42,7 +42,6 @@ void btMultiBodyJointMotor::finalizeMultiDof()
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int linkDoF = 0;
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unsigned int offset = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF);
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// row 0: the lower bound
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// row 0: the lower bound
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jacobianA(0)[offset] = 1;
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@ -44,7 +44,6 @@ void btMultiBodySphericalJointMotor::finalizeMultiDof()
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int linkDoF = 0;
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unsigned int offset = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF);
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// row 0: the lower bound
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// row 0: the lower bound
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jacobianA(0)[offset] = 1;
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