Remove duplicate comments

A few single line comments were duplicated, probably due to bad merges.

This commit removes the obviously duplicate ones.
This commit is contained in:
Dennis Brakhane 2021-04-25 17:03:56 +02:00
parent 15a85fe971
commit 31d41d83c3
6 changed files with 0 additions and 8 deletions

View file

@ -1013,7 +1013,6 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
const uint64_t target_id = track->key(); const uint64_t target_id = track->key();
int track_idx = animation->add_track(Animation::TYPE_TRANSFORM); int track_idx = animation->add_track(Animation::TYPE_TRANSFORM);
// animation->track_set_path(track_idx, node_path);
// animation->track_set_path(track_idx, node_path); // animation->track_set_path(track_idx, node_path);
Ref<FBXBone> bone; Ref<FBXBone> bone;

View file

@ -7922,7 +7922,6 @@ void RendererStorageRD::global_variable_set_override(const StringName &p_name, c
_global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements); _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
} else { } else {
//texture
//texture //texture
for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) { for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
Material *material = material_owner.getornull(E->get()); Material *material = material_owner.getornull(E->get());

View file

@ -3955,8 +3955,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
ERR_FAIL_COND_V(!expr, nullptr); ERR_FAIL_COND_V(!expr, nullptr);
/* OK now see what's NEXT to the operator.. */
/* OK now see what's NEXT to the operator.. */
/* OK now see what's NEXT to the operator.. */ /* OK now see what's NEXT to the operator.. */
while (true) { while (true) {
@ -4734,7 +4732,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
ERR_FAIL_COND_V(next_op == -1, nullptr); ERR_FAIL_COND_V(next_op == -1, nullptr);
// OK! create operator..
// OK! create operator.. // OK! create operator..
if (is_unary) { if (is_unary) {
int expr_pos = next_op; int expr_pos = next_op;

View file

@ -80,7 +80,6 @@ struct ClipVertex
btVector3 v; btVector3 v;
int id; int id;
//b2ContactID id; //b2ContactID id;
//b2ContactID id;
}; };
#define b2Dot(a, b) (a).dot(b) #define b2Dot(a, b) (a).dot(b)

View file

@ -42,7 +42,6 @@ void btMultiBodyJointMotor::finalizeMultiDof()
int linkDoF = 0; int linkDoF = 0;
unsigned int offset = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF); unsigned int offset = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF);
// row 0: the lower bound
// row 0: the lower bound // row 0: the lower bound
jacobianA(0)[offset] = 1; jacobianA(0)[offset] = 1;

View file

@ -44,7 +44,6 @@ void btMultiBodySphericalJointMotor::finalizeMultiDof()
int linkDoF = 0; int linkDoF = 0;
unsigned int offset = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF); unsigned int offset = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF);
// row 0: the lower bound
// row 0: the lower bound // row 0: the lower bound
jacobianA(0)[offset] = 1; jacobianA(0)[offset] = 1;