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changed default noisetexture strength
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@ -41,7 +41,7 @@ NoiseTexture::NoiseTexture() {
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size = Vector2i(512, 512);
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seamless = false;
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as_normalmap = false;
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bump_strength = 1.0; //1.0 is a little low. Keep at 1.0 for compatibility for now. For 3.2 increase to 8.0.
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bump_strength = 8.0;
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flags = FLAGS_DEFAULT;
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noise = Ref<OpenSimplexNoise>();
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