Don't allow selecting nodes without owner

This commit is contained in:
kobewi 2023-03-30 15:56:05 +02:00
parent c29866dbc0
commit 2fcfef15da

View file

@ -697,6 +697,10 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n
CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
Node *scene = EditorNode::get_singleton()->get_edited_scene();
if (p_node != scene && !p_node->get_owner()) {
return;
}
bool editable = p_node == scene || p_node->get_owner() == scene || p_node == scene->get_deepest_editable_node(p_node);
bool lock_children = p_node->get_meta("_edit_group_", false);
bool locked = _is_node_locked(p_node);
@ -2357,7 +2361,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
if (drag_type == DRAG_BOX_SELECTION) {
if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MouseButton::LEFT) {
// Confirms box selection
// Confirms box selection.
Node *scene = EditorNode::get_singleton()->get_edited_scene();
if (scene) {
List<CanvasItem *> selitems;
@ -2386,14 +2390,14 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
if (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT) {
// Cancel box selection
// Cancel box selection.
_reset_drag();
viewport->queue_redraw();
return true;
}
if (m.is_valid()) {
// Update box selection
// Update box selection.
box_selecting_to = transform.affine_inverse().xform(m->get_position());
viewport->queue_redraw();
return true;