Merge pull request #87346 from m4gr3d/android_dependencies_updates

Update Android dependencies for the project
This commit is contained in:
Yuri Sizov 2024-01-22 20:39:14 +01:00
commit 2ee8f46056
16 changed files with 75 additions and 69 deletions

View file

@ -255,7 +255,7 @@ static const char *AAB_ASSETS_DIRECTORY = "res://android/build/assetPacks/instal
static const int OPENGL_MIN_SDK_VERSION = 21; // Should match the value in 'platform/android/java/app/config.gradle#minSdk'
static const int VULKAN_MIN_SDK_VERSION = 24;
static const int DEFAULT_TARGET_SDK_VERSION = 33; // Should match the value in 'platform/android/java/app/config.gradle#targetSdk'
static const int DEFAULT_TARGET_SDK_VERSION = 34; // Should match the value in 'platform/android/java/app/config.gradle#targetSdk'
#ifndef ANDROID_ENABLED
void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) {

View file

@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.godot.game"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto" >

View file

@ -1,4 +1,6 @@
apply plugin: 'com.android.asset-pack'
plugins {
id 'com.android.asset-pack'
}
assetPack {
packName = "installTime" // Directory name for the asset pack

View file

@ -1,17 +1,4 @@
// Gradle build config for Godot Engine's Android port.
buildscript {
apply from: 'config.gradle'
repositories {
google()
mavenCentral()
}
dependencies {
classpath libraries.androidGradlePlugin
classpath libraries.kotlinGradlePlugin
}
}
plugins {
id 'com.android.application'
id 'org.jetbrains.kotlin.android'
@ -23,6 +10,8 @@ allprojects {
repositories {
google()
mavenCentral()
gradlePluginPortal()
maven { url "https://plugins.gradle.org/m2/" }
// Godot user plugins custom maven repos
String[] mavenRepos = getGodotPluginsMavenRepos()
@ -42,8 +31,7 @@ configurations {
}
dependencies {
implementation libraries.kotlinStdLib
implementation libraries.androidxFragment
implementation "androidx.fragment:fragment:$versions.fragmentVersion"
if (rootProject.findProject(":lib")) {
implementation project(":lib")
@ -88,6 +76,8 @@ android {
assetPacks = [":assetPacks:installTime"]
namespace = 'com.godot.game'
defaultConfig {
// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
aaptOptions {
@ -250,3 +240,17 @@ task validateJavaVersion {
throw new GradleException("Invalid Java version ${JavaVersion.current()}. Version ${versions.javaVersion} is the required Java version for Godot gradle builds.")
}
}
/*
When they're scheduled to run, the copy*AARToAppModule tasks generate dependencies for the 'app'
module, so we're ensuring the ':app:preBuild' task is set to run after those tasks.
*/
if (rootProject.tasks.findByPath("copyDebugAARToAppModule") != null) {
preBuild.mustRunAfter(rootProject.tasks.named("copyDebugAARToAppModule"))
}
if (rootProject.tasks.findByPath("copyDevAARToAppModule") != null) {
preBuild.mustRunAfter(rootProject.tasks.named("copyDevAARToAppModule"))
}
if (rootProject.tasks.findByPath("copyReleaseAARToAppModule") != null) {
preBuild.mustRunAfter(rootProject.tasks.named("copyReleaseAARToAppModule"))
}

View file

@ -1,27 +1,20 @@
ext.versions = [
androidGradlePlugin: '7.2.1',
compileSdk : 33,
androidGradlePlugin: '8.2.0',
compileSdk : 34,
// Also update 'platform/android/export/export_plugin.cpp#OPENGL_MIN_SDK_VERSION'
minSdk : 21,
// Also update 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
targetSdk : 33,
buildTools : '33.0.2',
kotlinVersion : '1.7.0',
fragmentVersion : '1.3.6',
nexusPublishVersion: '1.1.0',
targetSdk : 34,
buildTools : '34.0.0',
kotlinVersion : '1.9.20',
fragmentVersion : '1.6.2',
nexusPublishVersion: '1.3.0',
javaVersion : JavaVersion.VERSION_17,
// Also update 'platform/android/detect.py#get_ndk_version()' when this is updated.
ndkVersion : '23.2.8568313'
]
ext.libraries = [
androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib:$versions.kotlinVersion",
androidxFragment : "androidx.fragment:fragment:$versions.fragmentVersion",
]
ext.getExportPackageName = { ->
// Retrieve the app id from the project property set by the Godot build command.
String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""

View file

@ -7,8 +7,10 @@ pluginManagement {
id 'org.jetbrains.kotlin.android' version versions.kotlinVersion
}
repositories {
gradlePluginPortal()
google()
mavenCentral()
gradlePluginPortal()
maven { url "https://plugins.gradle.org/m2/" }
}
}

View file

@ -1,18 +1,3 @@
buildscript {
apply from: 'app/config.gradle'
repositories {
google()
mavenCentral()
maven { url "https://plugins.gradle.org/m2/" }
}
dependencies {
classpath libraries.androidGradlePlugin
classpath libraries.kotlinGradlePlugin
classpath 'io.github.gradle-nexus:publish-plugin:1.3.0'
}
}
plugins {
id 'io.github.gradle-nexus.publish-plugin'
}
@ -31,6 +16,8 @@ allprojects {
repositories {
google()
mavenCentral()
gradlePluginPortal()
maven { url "https://plugins.gradle.org/m2/" }
}
}
@ -303,7 +290,7 @@ task generateGodotTemplates {
*/
task generateDevTemplate {
// add parameter to set symbols to true
gradle.startParameter.projectProperties += [doNotStrip: true]
gradle.startParameter.projectProperties += [doNotStrip: "true"]
gradle.startParameter.excludedTaskNames += templateExcludedBuildTask()
dependsOn = templateBuildTasks()

View file

@ -2,14 +2,14 @@
plugins {
id 'com.android.application'
id 'org.jetbrains.kotlin.android'
id 'base'
}
dependencies {
implementation libraries.kotlinStdLib
implementation libraries.androidxFragment
implementation "androidx.fragment:fragment:$versions.fragmentVersion"
implementation project(":lib")
implementation "androidx.window:window:1.0.0"
implementation "androidx.window:window:1.2.0"
}
ext {
@ -81,6 +81,8 @@ android {
buildToolsVersion versions.buildTools
ndkVersion versions.ndkVersion
namespace = "org.godotengine.editor"
defaultConfig {
// The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device
applicationId "org.godotengine.editor.v4"
@ -90,7 +92,10 @@ android {
targetSdkVersion versions.targetSdk
missingDimensionStrategy 'products', 'editor'
setProperty("archivesBaseName", "android_editor")
}
base {
archivesName = "android_editor"
}
compileOptions {
@ -111,6 +116,10 @@ android {
}
}
buildFeatures {
buildConfig = true
}
buildTypes {
dev {
initWith debug

View file

@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="org.godotengine.editor"
android:installLocation="auto">
<supports-screens

View file

@ -1,5 +1,6 @@
#Wed Jan 17 12:08:26 PST 2024
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4.2-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.2-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

View file

@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.godotengine.godot"
android:versionCode="1"
android:versionName="1.0">

View file

@ -10,8 +10,7 @@ ext {
apply from: "../scripts/publish-module.gradle"
dependencies {
implementation libraries.kotlinStdLib
implementation libraries.androidxFragment
implementation "androidx.fragment:fragment:$versions.fragmentVersion"
}
def pathToRootDir = "../../../../"
@ -39,6 +38,11 @@ android {
jvmTarget = versions.javaVersion
}
buildFeatures {
aidl = true
buildConfig = true
}
buildTypes {
dev {
initWith debug

View file

@ -210,21 +210,23 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
}
override fun onScroll(
originEvent: MotionEvent,
originEvent: MotionEvent?,
terminusEvent: MotionEvent,
distanceX: Float,
distanceY: Float
): Boolean {
if (scaleInProgress) {
if (dragInProgress) {
// Cancel the drag
GodotInputHandler.handleMotionEvent(
originEvent.source,
MotionEvent.ACTION_CANCEL,
originEvent.buttonState,
originEvent.x,
originEvent.y
)
if (originEvent != null) {
// Cancel the drag
GodotInputHandler.handleMotionEvent(
originEvent.source,
MotionEvent.ACTION_CANCEL,
originEvent.buttonState,
originEvent.x,
originEvent.y
)
}
dragInProgress = false
}
}

View file

@ -1,2 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest package="org.godotengine.godot" />
<manifest />

View file

@ -9,6 +9,8 @@ android {
buildToolsVersion versions.buildTools
ndkVersion versions.ndkVersion
namespace = "org.godotengine.godot"
defaultConfig {
minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk

View file

@ -5,12 +5,15 @@ pluginManagement {
plugins {
id 'com.android.application' version versions.androidGradlePlugin
id 'com.android.library' version versions.androidGradlePlugin
id 'com.android.asset-pack' version versions.androidGradlePlugin
id 'org.jetbrains.kotlin.android' version versions.kotlinVersion
id 'io.github.gradle-nexus.publish-plugin' version versions.nexusPublishVersion
}
repositories {
gradlePluginPortal()
google()
mavenCentral()
gradlePluginPortal()
maven { url "https://plugins.gradle.org/m2/" }
}
}