Fixed physics bone crash: #20397

This commit is contained in:
Andrea Catania 2018-08-26 11:55:58 +02:00
parent c2a9cb343b
commit 2e722caead

View file

@ -1722,8 +1722,16 @@ void PhysicalBoneSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
return;
Skeleton *sk(physical_bone->find_skeleton_parent());
if (!sk)
return;
PhysicalBone *pb(sk->get_physical_bone(physical_bone->get_bone_id()));
if (!pb)
return;
PhysicalBone *pbp(sk->get_physical_bone_parent(physical_bone->get_bone_id()));
if (!pbp)
return;
Vector<Vector3> points;