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https://github.com/godotengine/godot
synced 2024-09-05 21:39:38 +00:00
-fix compilation issue
-fix missing built-ins in completion -fix parse error
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@ -312,6 +312,7 @@ String GDScriptLanguage::make_function(const String& p_class,const String& p_nam
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}
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#if defined(DEBUG_METHODS_ENABLED) && defined(TOOLS_ENABLED)
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struct GDCompletionIdentifier {
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@ -1011,7 +1012,7 @@ static bool _guess_identifier_type(GDCompletionContext& context,int p_line,const
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}
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}
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//globals
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for(Map<StringName,int>::Element *E=GDScriptLanguage::get_singleton()->get_global_map().front();E;E=E->next()) {
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if (E->key()==p_identifier) {
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@ -1081,6 +1082,8 @@ static void _find_identifiers_in_class(GDCompletionContext& context,bool p_stati
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}
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}
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//globals
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Ref<Reference> base = _get_parent_class(context);
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while(true) {
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@ -1178,6 +1181,15 @@ static void _find_identifiers(GDCompletionContext& context,int p_line,bool p_onl
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result.insert(GDFunctions::get_func_name(GDFunctions::Function(i)));
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}
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static const char*_type_names[Variant::VARIANT_MAX]={
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"null","bool","int","float","String","Vector2","Rect2","Vector3","Matrix32","Plane","Quat","AABB","Matrix3","Trasnform",
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"Color","Image","NodePath","RID","Object","InputEvent","Dictionary","Array","RawArray","IntArray","FloatArray","StringArray",
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"Vector2Array","Vector3Array","ColorArray"};
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for(int i=0;i<Variant::VARIANT_MAX;i++) {
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result.insert(_type_names[i]);
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}
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for(const Map<StringName,int>::Element *E=GDScriptLanguage::get_singleton()->get_global_map().front();E;E=E->next()) {
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result.insert(E->key().operator String());
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}
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@ -1286,6 +1298,7 @@ static void _find_type_arguments(const GDParser::Node*p_node,int p_line,const St
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}
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arghint = _get_visual_datatype(m->get_argument_info(-1))+" "+p_method.operator String()+String("(");
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for(int i=0;i<m->get_argument_count();i++) {
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if (i>0)
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arghint+=", ";
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@ -1729,43 +1742,18 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base
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for(Set<String>::Element *E=options.front();E;E=E->next()) {
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r_options->push_back(E->get());
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}
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#if 0
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// don't care much about error I guess
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const GDParser::Node* root = p.get_parse_tree();
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ERR_FAIL_COND_V(root->type!=GDParser::Node::TYPE_CLASS,ERR_INVALID_DATA);
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print_line("BASE: "+p_base);
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const GDParser::ClassNode *cl = static_cast<const GDParser::ClassNode*>(root);
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List<String> indices;
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Vector<String> spl = p_base.split(".");
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for(int i=0;i<spl.size()-1;i++) {
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print_line("INDEX "+itos(i)+": "+spl[i]);
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indices.push_back(spl[i]);
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}
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//parse completion inside of the class first
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if (_parse_completion_class(p_base,cl,p_line,r_options,indices.front()))
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return OK;
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//if parsing completion inside of the class fails (none found), try using globals for completion
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for(Map<StringName,int>::Element *E=globals.front();E;E=E->next()) {
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if (!indices.empty()) {
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if (String(E->key())==indices.front()->get()) {
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_parse_completion_variant(global_array[E->get()],r_options,indices.front()->next());
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return OK;
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}
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} else {
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r_options->push_back(E->key());
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}
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}
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#endif
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return OK;
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}
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#else
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Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base_path, Object*p_owner, List<String>* r_options, String &r_call_hint) {
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return OK;
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}
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#endif
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void GDScriptLanguage::auto_indent_code(String& p_code,int p_from_line,int p_to_line) const {
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@ -374,7 +374,7 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
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completion_built_in_constant=bi_type;
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}
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if (identifier!=StringName()) {
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if (identifier==StringName()) {
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_set_error("Built-in type constant expected after '.'");
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return NULL;
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