-fix compilation issue

-fix missing built-ins in completion
-fix parse error
This commit is contained in:
Juan Linietsky 2014-12-16 23:17:35 -03:00
parent d55f95e0d2
commit 2dd302ff90
2 changed files with 23 additions and 35 deletions

View file

@ -312,6 +312,7 @@ String GDScriptLanguage::make_function(const String& p_class,const String& p_nam
}
#if defined(DEBUG_METHODS_ENABLED) && defined(TOOLS_ENABLED)
struct GDCompletionIdentifier {
@ -1011,7 +1012,7 @@ static bool _guess_identifier_type(GDCompletionContext& context,int p_line,const
}
}
//globals
for(Map<StringName,int>::Element *E=GDScriptLanguage::get_singleton()->get_global_map().front();E;E=E->next()) {
if (E->key()==p_identifier) {
@ -1081,6 +1082,8 @@ static void _find_identifiers_in_class(GDCompletionContext& context,bool p_stati
}
}
//globals
Ref<Reference> base = _get_parent_class(context);
while(true) {
@ -1178,6 +1181,15 @@ static void _find_identifiers(GDCompletionContext& context,int p_line,bool p_onl
result.insert(GDFunctions::get_func_name(GDFunctions::Function(i)));
}
static const char*_type_names[Variant::VARIANT_MAX]={
"null","bool","int","float","String","Vector2","Rect2","Vector3","Matrix32","Plane","Quat","AABB","Matrix3","Trasnform",
"Color","Image","NodePath","RID","Object","InputEvent","Dictionary","Array","RawArray","IntArray","FloatArray","StringArray",
"Vector2Array","Vector3Array","ColorArray"};
for(int i=0;i<Variant::VARIANT_MAX;i++) {
result.insert(_type_names[i]);
}
for(const Map<StringName,int>::Element *E=GDScriptLanguage::get_singleton()->get_global_map().front();E;E=E->next()) {
result.insert(E->key().operator String());
}
@ -1286,6 +1298,7 @@ static void _find_type_arguments(const GDParser::Node*p_node,int p_line,const St
}
arghint = _get_visual_datatype(m->get_argument_info(-1))+" "+p_method.operator String()+String("(");
for(int i=0;i<m->get_argument_count();i++) {
if (i>0)
arghint+=", ";
@ -1729,43 +1742,18 @@ Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base
for(Set<String>::Element *E=options.front();E;E=E->next()) {
r_options->push_back(E->get());
}
#if 0
// don't care much about error I guess
const GDParser::Node* root = p.get_parse_tree();
ERR_FAIL_COND_V(root->type!=GDParser::Node::TYPE_CLASS,ERR_INVALID_DATA);
print_line("BASE: "+p_base);
const GDParser::ClassNode *cl = static_cast<const GDParser::ClassNode*>(root);
List<String> indices;
Vector<String> spl = p_base.split(".");
for(int i=0;i<spl.size()-1;i++) {
print_line("INDEX "+itos(i)+": "+spl[i]);
indices.push_back(spl[i]);
}
//parse completion inside of the class first
if (_parse_completion_class(p_base,cl,p_line,r_options,indices.front()))
return OK;
//if parsing completion inside of the class fails (none found), try using globals for completion
for(Map<StringName,int>::Element *E=globals.front();E;E=E->next()) {
if (!indices.empty()) {
if (String(E->key())==indices.front()->get()) {
_parse_completion_variant(global_array[E->get()],r_options,indices.front()->next());
return OK;
}
} else {
r_options->push_back(E->key());
}
}
#endif
return OK;
}
#else
Error GDScriptLanguage::complete_code(const String& p_code, const String& p_base_path, Object*p_owner, List<String>* r_options, String &r_call_hint) {
return OK;
}
#endif
void GDScriptLanguage::auto_indent_code(String& p_code,int p_from_line,int p_to_line) const {

View file

@ -374,7 +374,7 @@ GDParser::Node* GDParser::_parse_expression(Node *p_parent,bool p_static,bool p_
completion_built_in_constant=bi_type;
}
if (identifier!=StringName()) {
if (identifier==StringName()) {
_set_error("Built-in type constant expected after '.'");
return NULL;