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Pass mouse events to SpinBox from its LineEdit
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@ -68,6 +68,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
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_reset_caret_blink_timer();
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if (b->is_pressed()) {
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accept_event(); //don't pass event further when clicked on text field
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if (!text.empty() && is_editable() && _is_over_clear_button(b->get_position())) {
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clear_button_status.press_attempt = true;
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clear_button_status.pressing_inside = true;
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@ -277,6 +277,7 @@ SpinBox::SpinBox() {
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add_child(line_edit);
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line_edit->set_anchors_and_margins_preset(Control::PRESET_WIDE);
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line_edit->set_mouse_filter(MOUSE_FILTER_PASS);
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//connect("value_changed",this,"_value_changed");
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line_edit->connect("text_entered", this, "_text_entered", Vector<Variant>(), CONNECT_DEFERRED);
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line_edit->connect("focus_exited", this, "_line_edit_focus_exit", Vector<Variant>(), CONNECT_DEFERRED);
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