diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index a646b1ec7dfc..996e60855323 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -280,7 +280,9 @@ void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material(Geometry GLES3::Mesh::Surface *s = reinterpret_cast(sdcache->surface); if (p_material->shader_data->uses_tangent && !(s->format & RS::ARRAY_FORMAT_TANGENT)) { - WARN_PRINT_ED("Attempting to use a shader that requires tangents with a mesh that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool)."); + String shader_path = p_material->shader_data->path.is_empty() ? "" : "(" + p_material->shader_data->path + ")"; + String mesh_path = mesh_storage->mesh_get_path(p_mesh).is_empty() ? "" : "(" + mesh_storage->mesh_get_path(p_mesh) + ")"; + WARN_PRINT_ED(vformat("Attempting to use a shader %s that requires tangents with a mesh %s that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool).", shader_path, mesh_path)); } } diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp index b4e266d976de..475f3c33b870 100644 --- a/drivers/gles3/storage/mesh_storage.cpp +++ b/drivers/gles3/storage/mesh_storage.cpp @@ -727,6 +727,20 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) { return aabb; } +void MeshStorage::mesh_set_path(RID p_mesh, const String &p_path) { + Mesh *mesh = mesh_owner.get_or_null(p_mesh); + ERR_FAIL_NULL(mesh); + + mesh->path = p_path; +} + +String MeshStorage::mesh_get_path(RID p_mesh) const { + Mesh *mesh = mesh_owner.get_or_null(p_mesh); + ERR_FAIL_NULL_V(mesh, String()); + + return mesh->path; +} + void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_NULL(mesh); diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h index 217c4dabf057..cea81baa0b7b 100644 --- a/drivers/gles3/storage/mesh_storage.h +++ b/drivers/gles3/storage/mesh_storage.h @@ -142,6 +142,8 @@ struct Mesh { RID shadow_mesh; HashSet shadow_owners; + String path; + Dependency dependency; }; @@ -304,8 +306,11 @@ public: virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override; virtual AABB mesh_get_custom_aabb(RID p_mesh) const override; - virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override; + + virtual void mesh_set_path(RID p_mesh, const String &p_path) override; + virtual String mesh_get_path(RID p_mesh) const override; + virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override; virtual void mesh_clear(RID p_mesh) override; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 6f12539a6db3..0abf87865999 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1558,6 +1558,7 @@ void ArrayMesh::_create_if_empty() const { mesh = RS::get_singleton()->mesh_create(); RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode); RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size()); + RS::get_singleton()->mesh_set_path(mesh, get_path()); } } @@ -1666,6 +1667,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) { // we can create it with a single call, which is a lot more efficient and thread friendly mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data, blend_shapes.size()); RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode); + RS::get_singleton()->mesh_set_path(mesh, get_path()); } surfaces.clear(); diff --git a/servers/rendering/dummy/storage/mesh_storage.h b/servers/rendering/dummy/storage/mesh_storage.h index 89cccec54b54..df5d45f7e09f 100644 --- a/servers/rendering/dummy/storage/mesh_storage.h +++ b/servers/rendering/dummy/storage/mesh_storage.h @@ -113,8 +113,11 @@ public: virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {} virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); } - virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); } + + virtual void mesh_set_path(RID p_mesh, const String &p_path) override {} + virtual String mesh_get_path(RID p_mesh) const override { return String(); } + virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {} virtual void mesh_clear(RID p_mesh) override; diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 0c0062662acb..3bd0fb6e2b28 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -3730,7 +3730,9 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet uint64_t format = RendererRD::MeshStorage::get_singleton()->mesh_surface_get_format(sdcache->surface); if (p_material->shader_data->uses_tangent && !(format & RS::ARRAY_FORMAT_TANGENT)) { - WARN_PRINT_ED("Attempting to use a shader that requires tangents with a mesh that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool)."); + String shader_path = p_material->shader_data->path.is_empty() ? "" : "(" + p_material->shader_data->path + ")"; + String mesh_path = mesh_storage->mesh_get_path(p_mesh).is_empty() ? "" : "(" + mesh_storage->mesh_get_path(p_mesh) + ")"; + WARN_PRINT_ED(vformat("Attempting to use a shader %s that requires tangents with a mesh %s that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool).", shader_path, mesh_path)); } } diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index da04e6f9389b..02719933e921 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -2437,7 +2437,9 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI uint64_t format = RendererRD::MeshStorage::get_singleton()->mesh_surface_get_format(sdcache->surface); if (p_material->shader_data->uses_tangent && !(format & RS::ARRAY_FORMAT_TANGENT)) { - WARN_PRINT_ED("Attempting to use a shader that requires tangents with a mesh that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool)."); + String shader_path = p_material->shader_data->path.is_empty() ? "" : "(" + p_material->shader_data->path + ")"; + String mesh_path = mesh_storage->mesh_get_path(p_mesh).is_empty() ? "" : "(" + mesh_storage->mesh_get_path(p_mesh) + ")"; + WARN_PRINT_ED(vformat("Attempting to use a shader %s that requires tangents with a mesh %s that doesn't contain tangents. Ensure that meshes are imported with the 'ensure_tangents' option. If creating your own meshes, add an `ARRAY_TANGENT` array (when using ArrayMesh) or call `generate_tangents()` (when using SurfaceTool).", shader_path, mesh_path)); } } diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp index b97ce2d00669..245dac94ac69 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp @@ -768,6 +768,20 @@ AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) { return aabb; } +void MeshStorage::mesh_set_path(RID p_mesh, const String &p_path) { + Mesh *mesh = mesh_owner.get_or_null(p_mesh); + ERR_FAIL_NULL(mesh); + + mesh->path = p_path; +} + +String MeshStorage::mesh_get_path(RID p_mesh) const { + Mesh *mesh = mesh_owner.get_or_null(p_mesh); + ERR_FAIL_NULL_V(mesh, String()); + + return mesh->path; +} + void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { Mesh *mesh = mesh_owner.get_or_null(p_mesh); ERR_FAIL_NULL(mesh); diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h index a1e2ffcf7e14..771ac6d380f6 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h @@ -162,6 +162,8 @@ private: RID shadow_mesh; HashSet shadow_owners; + String path; + Dependency dependency; }; @@ -378,6 +380,9 @@ public: virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override; virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override; + virtual void mesh_set_path(RID p_mesh, const String &p_path) override; + virtual String mesh_get_path(RID p_mesh) const override; + virtual void mesh_clear(RID p_mesh) override; virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override; diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 9ad1d8b8dcac..3bb6ba1c51d3 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -315,6 +315,9 @@ public: FUNC2(mesh_set_custom_aabb, RID, const AABB &) FUNC1RC(AABB, mesh_get_custom_aabb, RID) + FUNC2(mesh_set_path, RID, const String &) + FUNC1RC(String, mesh_get_path, RID) + FUNC2(mesh_set_shadow_mesh, RID, RID) FUNC1(mesh_clear, RID) diff --git a/servers/rendering/storage/mesh_storage.h b/servers/rendering/storage/mesh_storage.h index 76e46a696a69..3c1b2b495d4b 100644 --- a/servers/rendering/storage/mesh_storage.h +++ b/servers/rendering/storage/mesh_storage.h @@ -67,9 +67,11 @@ public: virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; - virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0; + virtual void mesh_set_path(RID p_mesh, const String &p_path) = 0; + virtual String mesh_get_path(RID p_mesh) const = 0; + virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0; virtual void mesh_clear(RID p_mesh) = 0; diff --git a/servers/rendering_server.h b/servers/rendering_server.h index b395104629e5..d63283ddbe38 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -385,6 +385,9 @@ public: virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; + virtual void mesh_set_path(RID p_mesh, const String &p_path) = 0; + virtual String mesh_get_path(RID p_mesh) const = 0; + virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0; virtual void mesh_clear(RID p_mesh) = 0;