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https://github.com/godotengine/godot
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Fixes to auto triangle editing in BlendSpace2D
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27d7772381
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@ -47,11 +47,19 @@ bool AnimationNodeBlendSpace2DEditor::can_edit(const Ref<AnimationNode> &p_node)
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return bs2d.is_valid();
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}
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void AnimationNodeBlendSpace2DEditor::_blend_space_changed() {
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blend_space_draw->update();
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}
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void AnimationNodeBlendSpace2DEditor::edit(const Ref<AnimationNode> &p_node) {
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if (blend_space.is_valid()) {
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blend_space->disconnect("triangles_updated", this, "_blend_space_changed");
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}
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blend_space = p_node;
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if (!blend_space.is_null()) {
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blend_space->connect("triangles_updated", this, "_blend_space_changed");
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_update_space();
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}
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}
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@ -837,6 +845,7 @@ void AnimationNodeBlendSpace2DEditor::_bind_methods() {
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ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendSpace2DEditor::_removed_from_graph);
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ClassDB::bind_method("_auto_triangles_toggled", &AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled);
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ClassDB::bind_method("_blend_space_changed", &AnimationNodeBlendSpace2DEditor::_blend_space_changed);
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ClassDB::bind_method("_file_opened", &AnimationNodeBlendSpace2DEditor::_file_opened);
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}
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@ -138,6 +138,8 @@ class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
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MENU_LOAD_FILE_CONFIRM = 1002
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};
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void _blend_space_changed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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@ -80,18 +80,15 @@ void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_
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blend_points[p_at_index].node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
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blend_points_used++;
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if (auto_triangles) {
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trianges_dirty = true;
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}
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_queue_auto_triangles();
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emit_signal("tree_changed");
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}
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void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) {
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ERR_FAIL_INDEX(p_point, blend_points_used);
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blend_points[p_point].position = p_position;
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if (auto_triangles) {
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trianges_dirty = true;
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}
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_queue_auto_triangles();
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}
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void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
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ERR_FAIL_INDEX(p_point, blend_points_used);
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@ -309,15 +306,27 @@ Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const {
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return t;
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}
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void AnimationNodeBlendSpace2D::_queue_auto_triangles() {
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if (!auto_triangles || trianges_dirty) {
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return;
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}
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trianges_dirty = true;
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call_deferred("_update_triangles");
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}
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void AnimationNodeBlendSpace2D::_update_triangles() {
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if (!auto_triangles || !trianges_dirty)
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return;
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print_line("updating triangles");
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trianges_dirty = false;
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triangles.clear();
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if (blend_points_used < 3)
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if (blend_points_used < 3) {
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emit_signal("triangles_updated");
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return;
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}
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Vector<Vector2> points;
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points.resize(blend_points_used);
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@ -327,9 +336,12 @@ void AnimationNodeBlendSpace2D::_update_triangles() {
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Vector<Delaunay2D::Triangle> triangles = Delaunay2D::triangulate(points);
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print_line("triangles generated: " + itos(triangles.size()));
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for (int i = 0; i < triangles.size(); i++) {
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add_triangle(triangles[i].points[0], triangles[i].points[1], triangles[i].points[2]);
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}
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emit_signal("triangles_updated");
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}
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Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
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@ -546,6 +558,10 @@ String AnimationNodeBlendSpace2D::get_caption() const {
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}
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void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const {
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if (auto_triangles && property.name == "triangles") {
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property.usage = 0;
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}
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if (property.name.begins_with("blend_point_")) {
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String left = property.name.get_slicec('/', 0);
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int idx = left.get_slicec('_', 2).to_int();
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@ -557,10 +573,12 @@ void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const
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}
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void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {
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auto_triangles = p_enable;
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if (auto_triangles) {
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trianges_dirty = true;
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if (auto_triangles == p_enable) {
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return;
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}
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auto_triangles = p_enable;
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_queue_auto_triangles();
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}
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bool AnimationNodeBlendSpace2D::get_auto_triangles() const {
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@ -625,6 +643,7 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_blend_mode"), &AnimationNodeBlendSpace2D::get_blend_mode);
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ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeBlendSpace2D::_tree_changed);
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ClassDB::bind_method(D_METHOD("_update_triangles"), &AnimationNodeBlendSpace2D::_update_triangles);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles");
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@ -642,6 +661,7 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NOEDITOR), "set_blend_mode", "get_blend_mode");
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ADD_SIGNAL(MethodInfo("triangles_updated"));
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BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED);
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BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE);
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BIND_ENUM_CONSTANT(BLEND_MODE_DISCRETE_CARRY);
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@ -82,6 +82,7 @@ protected:
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bool trianges_dirty;
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void _update_triangles();
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void _queue_auto_triangles();
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void _tree_changed();
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