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Merge pull request #63134 from KoBeWi/plugin4screen
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2c6707cb02
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@ -296,6 +296,28 @@
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<return type="bool" />
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<return type="bool" />
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<description>
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<description>
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Returns [code]true[/code] if this is a main screen editor plugin (it goes in the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and [b]AssetLib[/b]).
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Returns [code]true[/code] if this is a main screen editor plugin (it goes in the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and [b]AssetLib[/b]).
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When the plugin's workspace is selected, other main screen plugins will be hidden, but your plugin will not appear automatically. It needs to be added as a child of [method EditorInterface.get_base_control] and made visible inside [method _make_visible].
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Use [method _get_plugin_name] and [method _get_plugin_icon] to customize the plugin button's appearance.
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[codeblock]
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var plugin_control
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func _enter_tree():
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plugin_control = preload("my_plugin_control.tscn").instantiate()
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get_editor_interface().get_editor_main_control().add_child(plugin_control)
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plugin_control.hide()
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func _has_main_screen():
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return true
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func _make_visible(visible):
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plugin_control.visible = visible
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func _get_plugin_name():
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return "My Super Cool Plugin 3000"
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func _get_plugin_icon():
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return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons")
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[/codeblock]
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</description>
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</description>
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</method>
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</method>
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<method name="_make_visible" qualifiers="virtual">
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<method name="_make_visible" qualifiers="virtual">
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