mirror of
https://github.com/godotengine/godot
synced 2024-09-05 12:58:29 +00:00
Merge pull request #91790 from lawnjelly/fix_tight_light_cull_directional_colinear4
Tighter light culling - fix directional lights colinear case
This commit is contained in:
commit
2ba22d1554
|
@ -279,10 +279,12 @@ bool RenderingLightCuller::add_light_camera_planes_directional(LightCullPlanes &
|
|||
// Create a third point from the light direction.
|
||||
Vector3 pt2 = pt0 - p_light_source.dir;
|
||||
|
||||
if (!_is_colinear_tri(pt0, pt1, pt2)) {
|
||||
// Create plane from 3 points.
|
||||
Plane p(pt0, pt1, pt2);
|
||||
r_cull_planes.add_cull_plane(p);
|
||||
}
|
||||
}
|
||||
|
||||
// Last to 0 edge.
|
||||
if (n_edges) {
|
||||
|
@ -295,10 +297,12 @@ bool RenderingLightCuller::add_light_camera_planes_directional(LightCullPlanes &
|
|||
// Create a third point from the light direction.
|
||||
Vector3 pt2 = pt0 - p_light_source.dir;
|
||||
|
||||
if (!_is_colinear_tri(pt0, pt1, pt2)) {
|
||||
// Create plane from 3 points.
|
||||
Plane p(pt0, pt1, pt2);
|
||||
r_cull_planes.add_cull_plane(p);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef LIGHT_CULLER_DEBUG_LOGGING
|
||||
if (is_logging()) {
|
||||
|
|
Loading…
Reference in a new issue