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https://github.com/godotengine/godot
synced 2024-09-05 19:19:43 +00:00
Add native window/taskbar icon support for Windows and macOS.
Co-authored-by: Markus Törnqvist <mjt@nysv.org>
This commit is contained in:
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c088386c5b
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@ -611,6 +611,11 @@ uint64_t _OS::get_dynamic_memory_usage() const {
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return OS::get_singleton()->get_dynamic_memory_usage();
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}
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void _OS::set_native_icon(const String &p_filename) {
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OS::get_singleton()->set_native_icon(p_filename);
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}
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void _OS::set_icon(const Ref<Image> &p_icon) {
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OS::get_singleton()->set_icon(p_icon);
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@ -1199,6 +1204,7 @@ void _OS::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_system_time_secs"), &_OS::get_system_time_secs);
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ClassDB::bind_method(D_METHOD("get_system_time_msecs"), &_OS::get_system_time_msecs);
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ClassDB::bind_method(D_METHOD("set_native_icon", "filename"), &_OS::set_native_icon);
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ClassDB::bind_method(D_METHOD("set_icon", "icon"), &_OS::set_icon);
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ClassDB::bind_method(D_METHOD("get_exit_code"), &_OS::get_exit_code);
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@ -275,6 +275,7 @@ public:
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void set_use_file_access_save_and_swap(bool p_enable);
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void set_native_icon(const String &p_filename);
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void set_icon(const Ref<Image> &p_icon);
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int get_exit_code() const;
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@ -465,6 +465,9 @@ void OS::_ensure_user_data_dir() {
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memdelete(da);
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}
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void OS::set_native_icon(const String &p_filename) {
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}
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void OS::set_icon(const Ref<Image> &p_icon) {
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}
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@ -451,6 +451,7 @@ public:
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virtual void make_rendering_thread();
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virtual void swap_buffers();
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virtual void set_native_icon(const String &p_filename);
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virtual void set_icon(const Ref<Image> &p_icon);
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virtual int get_exit_code() const;
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@ -697,7 +697,19 @@
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<argument index="0" name="icon" type="Image">
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</argument>
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<description>
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Sets the game's icon.
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Sets the game's icon using an [Image] resource.
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The same image is used for window caption, taskbar/dock and window selection dialog. Image is scaled as needed.
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</description>
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</method>
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<method name="set_native_icon">
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<return type="void">
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</return>
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<argument index="0" name="filename" type="String">
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</argument>
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<description>
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Sets the game's icon using a multi-size platform-specific icon file ([code]*.ico[/code] on Windows and [code]*.icns[/code] on macOS).
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Appropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog.
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Note: This method is only implemented on macOS and Windows.
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</description>
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</method>
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<method name="set_ime_active">
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@ -692,6 +692,10 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
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}
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}
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//add native icons to non-resource include list
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_edit_filter_list(paths, String("*.icns"), false);
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_edit_filter_list(paths, String("*.ico"), false);
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_edit_filter_list(paths, p_preset->get_include_filter(), false);
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_edit_filter_list(paths, p_preset->get_exclude_filter(), true);
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@ -1189,6 +1189,12 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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GLOBAL_DEF("application/config/icon", String());
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ProjectSettings::get_singleton()->set_custom_property_info("application/config/icon", PropertyInfo(Variant::STRING, "application/config/icon", PROPERTY_HINT_FILE, "*.png,*.webp"));
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GLOBAL_DEF("application/config/macos_native_icon", String());
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ProjectSettings::get_singleton()->set_custom_property_info("application/config/macos_native_icon", PropertyInfo(Variant::STRING, "application/config/macos_native_icon", PROPERTY_HINT_FILE, "*.icns"));
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GLOBAL_DEF("application/config/windows_native_icon", String());
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ProjectSettings::get_singleton()->set_custom_property_info("application/config/windows_native_icon", PropertyInfo(Variant::STRING, "application/config/windows_native_icon", PROPERTY_HINT_FILE, "*.ico"));
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InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
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if (id) {
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if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) && !(editor || project_manager)) {
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@ -1739,8 +1745,24 @@ bool Main::start() {
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ERR_FAIL_COND_V(!scene, false)
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sml->add_current_scene(scene);
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#ifdef OSX_ENABLED
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String mac_iconpath = GLOBAL_DEF("application/config/macos_native_icon", "Variant()");
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if (mac_iconpath != "") {
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OS::get_singleton()->set_native_icon(mac_iconpath);
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hasicon = true;
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}
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#endif
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#ifdef WINDOWS_ENABLED
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String win_iconpath = GLOBAL_DEF("application/config/windows_native_icon", "Variant()");
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if (win_iconpath != "") {
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OS::get_singleton()->set_native_icon(win_iconpath);
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hasicon = true;
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}
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#endif
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String iconpath = GLOBAL_DEF("application/config/icon", "Variant()");
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if (iconpath != "") {
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if ((iconpath != "") && (!hasicon)) {
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Ref<Image> icon;
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icon.instance();
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if (ImageLoader::load_image(iconpath, icon) == OK) {
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@ -186,6 +186,7 @@ public:
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virtual Size2 get_window_size() const;
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virtual Size2 get_real_window_size() const;
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virtual void set_native_icon(const String &p_filename);
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virtual void set_icon(const Ref<Image> &p_icon);
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virtual MainLoop *get_main_loop() const;
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@ -1858,6 +1858,31 @@ void OS_OSX::set_window_title(const String &p_title) {
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[window_object setTitle:[NSString stringWithUTF8String:p_title.utf8().get_data()]];
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}
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void OS_OSX::set_native_icon(const String &p_filename) {
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FileAccess *f = FileAccess::open(p_filename, FileAccess::READ);
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ERR_FAIL_COND(!f);
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Vector<uint8_t> data;
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uint32_t len = f->get_len();
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data.resize(len);
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f->get_buffer((uint8_t *)&data.write[0], len);
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memdelete(f);
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NSData *icon_data = [[[NSData alloc] initWithBytes:&data.write[0] length:len] autorelease];
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if (!icon_data) {
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ERR_EXPLAIN("Error reading icon data");
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ERR_FAIL();
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}
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NSImage *icon = [[[NSImage alloc] initWithData:icon_data] autorelease];
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if (!icon) {
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ERR_EXPLAIN("Error loading icon");
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ERR_FAIL();
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}
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[NSApp setApplicationIconImage:icon];
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}
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void OS_OSX::set_icon(const Ref<Image> &p_icon) {
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Ref<Image> img = p_icon;
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@ -2577,6 +2577,117 @@ String OS_Windows::get_executable_path() const {
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return s;
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}
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void OS_Windows::set_native_icon(const String &p_filename) {
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FileAccess *f = FileAccess::open(p_filename, FileAccess::READ);
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ERR_FAIL_COND(!f);
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ICONDIR *icon_dir = (ICONDIR *)memalloc(sizeof(ICONDIR));
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int pos = 0;
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icon_dir->idReserved = f->get_32();
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pos += sizeof(WORD);
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f->seek(pos);
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icon_dir->idType = f->get_32();
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pos += sizeof(WORD);
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f->seek(pos);
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if (icon_dir->idType != 1) {
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ERR_EXPLAIN("Invalid icon file format!");
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ERR_FAIL();
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}
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icon_dir->idCount = f->get_32();
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pos += sizeof(WORD);
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f->seek(pos);
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icon_dir = (ICONDIR *)memrealloc(icon_dir, 3 * sizeof(WORD) + icon_dir->idCount * sizeof(ICONDIRENTRY));
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f->get_buffer((uint8_t *)&icon_dir->idEntries[0], icon_dir->idCount * sizeof(ICONDIRENTRY));
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int small_icon_index = -1; // Select 16x16 with largest color count
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int small_icon_cc = 0;
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int big_icon_index = -1; // Select largest
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int big_icon_width = 16;
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int big_icon_cc = 0;
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for (int i = 0; i < icon_dir->idCount; i++) {
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int colors = (icon_dir->idEntries[i].bColorCount == 0) ? 32768 : icon_dir->idEntries[i].bColorCount;
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int width = (icon_dir->idEntries[i].bWidth == 0) ? 256 : icon_dir->idEntries[i].bWidth;
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if (width == 16) {
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if (colors >= small_icon_cc) {
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small_icon_index = i;
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small_icon_cc = colors;
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}
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}
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if (width >= big_icon_width) {
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if (colors >= big_icon_cc) {
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big_icon_index = i;
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big_icon_width = width;
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big_icon_cc = colors;
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}
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}
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}
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if (big_icon_index == -1) {
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ERR_EXPLAIN("No valid icons found!");
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ERR_FAIL();
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}
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if (small_icon_index == -1) {
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WARN_PRINTS("No small icon found, reusing " + itos(big_icon_width) + "x" + itos(big_icon_width) + " @" + itos(big_icon_cc) + " icon!");
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small_icon_index = big_icon_index;
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small_icon_cc = big_icon_cc;
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}
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// Read the big icon
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DWORD bytecount_big = icon_dir->idEntries[big_icon_index].dwBytesInRes;
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Vector<uint8_t> data_big;
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data_big.resize(bytecount_big);
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pos = icon_dir->idEntries[big_icon_index].dwImageOffset;
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f->seek(pos);
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f->get_buffer((uint8_t *)&data_big.write[0], bytecount_big);
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HICON icon_big = CreateIconFromResource((PBYTE)&data_big.write[0], bytecount_big, TRUE, 0x00030000);
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if (!icon_big) {
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ERR_EXPLAIN("Could not create " + itos(big_icon_width) + "x" + itos(big_icon_width) + " @" + itos(big_icon_cc) + " icon, error: " + format_error_message(GetLastError()));
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ERR_FAIL();
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}
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// Read the small icon
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DWORD bytecount_small = icon_dir->idEntries[small_icon_index].dwBytesInRes;
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Vector<uint8_t> data_small;
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data_small.resize(bytecount_small);
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pos = icon_dir->idEntries[small_icon_index].dwImageOffset;
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f->seek(pos);
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f->get_buffer((uint8_t *)&data_small.write[0], bytecount_small);
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HICON icon_small = CreateIconFromResource((PBYTE)&data_small.write[0], bytecount_small, TRUE, 0x00030000);
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if (!icon_small) {
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ERR_EXPLAIN("Could not create 16x16 @" + itos(small_icon_cc) + " icon, error: " + format_error_message(GetLastError()));
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ERR_FAIL();
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}
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// Online tradition says to be sure last error is cleared and set the small icon first
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int err = 0;
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SetLastError(err);
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SendMessage(hWnd, WM_SETICON, ICON_SMALL, (LPARAM)icon_small);
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err = GetLastError();
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if (err) {
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ERR_EXPLAIN("Error setting ICON_SMALL: " + format_error_message(err));
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ERR_FAIL();
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}
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SendMessage(hWnd, WM_SETICON, ICON_BIG, (LPARAM)icon_big);
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err = GetLastError();
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if (err) {
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ERR_EXPLAIN("Error setting ICON_BIG: " + format_error_message(err));
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ERR_FAIL();
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}
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memdelete(f);
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memdelete(icon_dir);
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}
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void OS_Windows::set_icon(const Ref<Image> &p_icon) {
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ERR_FAIL_COND(!p_icon.is_valid());
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@ -58,6 +58,25 @@
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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typedef struct {
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BYTE bWidth; // Width, in pixels, of the image
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BYTE bHeight; // Height, in pixels, of the image
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BYTE bColorCount; // Number of colors in image (0 if >=8bpp)
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BYTE bReserved; // Reserved ( must be 0)
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WORD wPlanes; // Color Planes
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WORD wBitCount; // Bits per pixel
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DWORD dwBytesInRes; // How many bytes in this resource?
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DWORD dwImageOffset; // Where in the file is this image?
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} ICONDIRENTRY, *LPICONDIRENTRY;
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typedef struct {
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WORD idReserved; // Reserved (must be 0)
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WORD idType; // Resource Type (1 for icons)
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WORD idCount; // How many images?
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ICONDIRENTRY idEntries[1]; // An entry for each image (idCount of 'em)
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} ICONDIR, *LPICONDIR;
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class JoypadWindows;
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class OS_Windows : public OS {
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@ -276,6 +295,8 @@ public:
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CursorShape get_cursor_shape() const;
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virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
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void GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap);
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void set_native_icon(const String &p_filename);
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void set_icon(const Ref<Image> &p_icon);
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virtual String get_executable_path() const;
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