fix animation bezier keys not showing in inspector after selection

This commit is contained in:
emild 2024-06-20 22:32:36 +02:00
parent 6118592c6d
commit 2b8b21c7f8
3 changed files with 40 additions and 21 deletions

View file

@ -682,6 +682,7 @@ void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
editor = p_editor;
connect("clear_selection", callable_mp(editor, &AnimationTrackEditor::_clear_selection).bind(false));
connect("select_key", callable_mp(editor, &AnimationTrackEditor::_key_selected), CONNECT_DEFERRED);
connect("deselect_key", callable_mp(editor, &AnimationTrackEditor::_key_deselected), CONNECT_DEFERRED);
}
void AnimationBezierTrackEdit::_play_position_draw() {
@ -877,7 +878,7 @@ void AnimationBezierTrackEdit::_clear_selection_for_anim(const Ref<Animation> &p
_clear_selection();
}
void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos) {
void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos, bool p_single) {
if (!(animation == p_anim)) {
return;
}
@ -886,7 +887,7 @@ void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int
ERR_FAIL_COND(idx < 0);
selection.insert(IntPair(p_track, idx));
emit_signal(SNAME("select_key"), idx, true, p_track);
emit_signal(SNAME("select_key"), idx, p_single, p_track);
queue_redraw();
}
@ -1002,7 +1003,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
return;
} else if (ED_IS_SHORTCUT("animation_bezier_editor/select_all_keys", p_event)) {
for (int i = 0; i < edit_points.size(); ++i) {
selection.insert(IntPair(edit_points[i].track, edit_points[i].key));
_select_at_anim(animation, edit_points[i].track, animation->track_get_key_time(edit_points[i].track, edit_points[i].key), i == 0);
}
queue_redraw();
@ -1010,6 +1011,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
return;
} else if (ED_IS_SHORTCUT("animation_bezier_editor/deselect_all_keys", p_event)) {
selection.clear();
emit_signal(SNAME("clear_selection"));
queue_redraw();
accept_event();
@ -1235,7 +1237,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
int index = animation->track_find_key(selected_track, time, Animation::FIND_MODE_APPROX);
ERR_FAIL_COND(index == -1);
_clear_selection();
selection.insert(IntPair(selected_track, index));
_select_at_anim(animation, selected_track, animation->track_get_key_time(selected_track, index), true);
moving_selection_attempt = true;
moving_selection = false;
@ -1277,13 +1279,15 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
Rect2 selection_rect(bs_from, bs_to - bs_from);
bool track_set = false;
int j = 0;
for (int i = 0; i < edit_points.size(); i++) {
if (edit_points[i].point_rect.intersects(selection_rect)) {
selection.insert(IntPair(edit_points[i].track, edit_points[i].key));
_select_at_anim(animation, edit_points[i].track, animation->track_get_key_time(edit_points[i].track, edit_points[i].key), j == 0 && !box_selecting_add);
if (!track_set) {
track_set = true;
set_animation_and_track(animation, edit_points[i].track, read_only);
}
j++;
}
}
} else {
@ -1416,21 +1420,22 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
// 7-reselect
int i = 0;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
real_t oldpos = animation->track_get_key_time(E->get().first, E->get().second);
real_t newpos = oldpos + moving_selection_offset.x;
undo_redo->add_do_method(this, "_select_at_anim", animation, E->get().first, newpos);
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, oldpos);
undo_redo->add_do_method(this, "_select_at_anim", animation, E->get().first, newpos, i == 0);
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, oldpos, i == 0);
i++;
}
undo_redo->commit_action();
} else if (select_single_attempt != IntPair(-1, -1)) {
selection.clear();
selection.insert(select_single_attempt);
set_animation_and_track(animation, select_single_attempt.first, read_only);
_select_at_anim(animation, select_single_attempt.first, animation->track_get_key_time(select_single_attempt.first, select_single_attempt.second), true);
}
moving_selection = false;
@ -1565,9 +1570,10 @@ bool AnimationBezierTrackEdit::_try_select_at_ui_pos(const Point2 &p_pos, bool p
if (selection.has(pair)) {
if (p_deselectable) {
selection.erase(pair);
emit_signal(SNAME("deselect_key"), edit_points[i].key, edit_points[i].track);
}
} else {
selection.insert(pair);
_select_at_anim(animation, edit_points[i].track, animation->track_get_key_time(edit_points[i].track, edit_points[i].key), false);
}
queue_redraw();
select_single_attempt = IntPair(-1, -1);
@ -1593,7 +1599,7 @@ bool AnimationBezierTrackEdit::_try_select_at_ui_pos(const Point2 &p_pos, bool p
set_animation_and_track(animation, pair.first, read_only);
if (!selection.has(pair)) {
selection.clear();
selection.insert(pair);
_select_at_anim(animation, edit_points[i].track, animation->track_get_key_time(edit_points[i].track, edit_points[i].key), true);
}
}
return true;
@ -1761,12 +1767,16 @@ void AnimationBezierTrackEdit::duplicate_selected_keys(real_t p_ofs, bool p_ofs_
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
// Reselect duplicated.
int i = 0;
for (const Pair<int, real_t> &E : new_selection_values) {
undo_redo->add_do_method(this, "_select_at_anim", animation, E.first, E.second);
undo_redo->add_do_method(this, "_select_at_anim", animation, E.first, E.second, i == 0);
i++;
}
i = 0;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
real_t time = animation->track_get_key_time(E->get().first, E->get().second);
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, time);
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, time, i == 0);
i++;
}
undo_redo->add_do_method(this, "queue_redraw");
@ -1803,16 +1813,20 @@ void AnimationBezierTrackEdit::copy_selected_keys(bool p_cut) {
undo_redo->create_action(TTR("Animation Cut Keys"), UndoRedo::MERGE_DISABLE, animation.ptr());
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
int i = 0;
for (RBMap<AnimationTrackEditor::SelectedKey, AnimationTrackEditor::KeyInfo>::Element *E = keys.back(); E; E = E->prev()) {
int track_idx = E->key().track;
int key_idx = E->key().key;
float time = E->value().pos;
undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_time", track_idx, time);
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track_idx, time, animation->track_get_key_value(track_idx, key_idx), animation->track_get_key_transition(track_idx, key_idx));
undo_redo->add_undo_method(this, "_select_at_anim", animation, track_idx, time);
undo_redo->add_undo_method(this, "_select_at_anim", animation, track_idx, time, i == 0);
i++;
}
i = 0;
for (RBMap<AnimationTrackEditor::SelectedKey, AnimationTrackEditor::KeyInfo>::Element *E = keys.back(); E; E = E->prev()) {
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->key().track, E->value().pos);
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->key().track, E->value().pos, i == 0);
i++;
}
undo_redo->commit_action();
}
@ -1881,11 +1895,15 @@ void AnimationBezierTrackEdit::paste_keys(real_t p_ofs, bool p_ofs_valid) {
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
// Reselect pasted.
int i = 0;
for (const Pair<int, float> &E : new_selection_values) {
undo_redo->add_do_method(this, "_select_at_anim", animation, E.first, E.second);
undo_redo->add_do_method(this, "_select_at_anim", animation, E.first, E.second, i == 0);
i++;
}
i = 0;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, animation->track_get_key_time(E->get().first, E->get().second));
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, animation->track_get_key_time(E->get().first, E->get().second), i == 0);
i++;
}
undo_redo->commit_action();
@ -1926,6 +1944,7 @@ void AnimationBezierTrackEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_bezier_track_insert_key"), &AnimationBezierTrackEdit::_bezier_track_insert_key);
ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single"), PropertyInfo(Variant::INT, "track")));
ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::INT, "track")));
ADD_SIGNAL(MethodInfo("clear_selection"));
}

View file

@ -144,7 +144,7 @@ class AnimationBezierTrackEdit : public Control {
void _clear_selection();
void _clear_selection_for_anim(const Ref<Animation> &p_anim);
void _select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos);
void _select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos, bool p_single);
bool _try_select_at_ui_pos(const Point2 &p_pos, bool p_aggregate, bool p_deselectable);
void _change_selected_keys_handle_mode(Animation::HandleMode p_mode, bool p_auto = false);

View file

@ -872,15 +872,15 @@ bool AnimationMultiTrackKeyEdit::_set(const StringName &p_name, const Variant &p
undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
}
Vector2 prev = animation->bezier_track_get_key_out_handle(track, key);
undo_redo->add_do_method(this, "_bezier_track_set_key_out_handle", track, key, value);
undo_redo->add_undo_method(this, "_bezier_track_set_key_out_handle", track, key, prev);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, value);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, key, prev);
update_obj = true;
} else if (name == "handle_mode") {
const Variant &value = p_value;
if (!setting) {
setting = true;
undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS);
undo_redo->create_action(TTR("Animation Multi Change Keyframe Value"), UndoRedo::MERGE_ENDS, animation.ptr());
}
int prev_mode = animation->bezier_track_get_key_handle_mode(track, key);
Vector2 prev_in_handle = animation->bezier_track_get_key_in_handle(track, key);