diff --git a/core/math/triangulate.h b/core/math/triangulate.h index b1a583d0c566..a0f56f5f2713 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -31,7 +31,7 @@ #ifndef TRIANGULATE_H #define TRIANGULATE_H -#include "math_2d.h" +#include "vector2.h" /* http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml diff --git a/drivers/convex_decomp/b2d_decompose.h b/drivers/convex_decomp/b2d_decompose.h index 068689d73dd1..b21792047e27 100644 --- a/drivers/convex_decomp/b2d_decompose.h +++ b/drivers/convex_decomp/b2d_decompose.h @@ -31,8 +31,8 @@ #ifndef B2D_DECOMPOSE_H #define B2D_DECOMPOSE_H -#include "math_2d.h" #include "vector.h" +#include "vector2.h" Vector > b2d_decompose(const Vector &p_polygon); #endif // B2D_DECOMPOSE_H diff --git a/modules/gdnative/gdnative/pool_arrays.cpp b/modules/gdnative/gdnative/pool_arrays.cpp index 6688be1a0d88..2b6b7a823a02 100644 --- a/modules/gdnative/gdnative/pool_arrays.cpp +++ b/modules/gdnative/gdnative/pool_arrays.cpp @@ -35,7 +35,7 @@ #include "dvector.h" #include "core/color.h" -#include "core/math/math_2d.h" +#include "core/math/vector2.h" #include "core/math/vector3.h" #ifdef __cplusplus diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index 9e40b423733e..c7902e06ee04 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -30,7 +30,7 @@ #include "gdnative/vector2.h" -#include "core/math/math_2d.h" +#include "core/math/vector2.h" #include "core/variant.h" #ifdef __cplusplus diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h index b1c62f84e2be..edfdf97c4790 100644 --- a/scene/2d/line_builder.h +++ b/scene/2d/line_builder.h @@ -33,8 +33,8 @@ #include "color.h" #include "line_2d.h" -#include "math_2d.h" #include "scene/resources/color_ramp.h" +#include "vector2.h" class LineBuilder { public: diff --git a/thirdparty/b2d_convexdecomp/b2Glue.h b/thirdparty/b2d_convexdecomp/b2Glue.h index 425486356ee8..10c2f62361fb 100644 --- a/thirdparty/b2d_convexdecomp/b2Glue.h +++ b/thirdparty/b2d_convexdecomp/b2Glue.h @@ -19,7 +19,7 @@ #ifndef B2GLUE_H #define B2GLUE_H -#include "math_2d.h" +#include "vector2.h" #include namespace b2ConvexDecomp { diff --git a/thirdparty/misc/triangulator.h b/thirdparty/misc/triangulator.h index b6dd7e82364b..d1538cfae5f2 100644 --- a/thirdparty/misc/triangulator.h +++ b/thirdparty/misc/triangulator.h @@ -21,9 +21,9 @@ #ifndef TRIANGULATOR_H #define TRIANGULATOR_H -#include "math_2d.h" #include "list.h" #include "set.h" +#include "vector2.h" //2D point structure