From 64c04d95aa99eda06ffce5662cd0212ada213a57 Mon Sep 17 00:00:00 2001 From: Rob Blanckaert Date: Sat, 4 May 2024 10:42:05 -0700 Subject: [PATCH] Fix shader error on mobile when using LIGHT_VERTEX --- .../renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index 733cbd1ff21f..dd722cc2ddde 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -587,7 +587,7 @@ void SceneShaderForwardMobile::init(const String p_defines) { actions.usage_defines["COLOR"] = "#define COLOR_USED\n"; actions.usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; actions.usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n"; - actions.usage_defines["LIGHT_VERTEX"] = "#define LIGHT_VERTEX\n"; + actions.usage_defines["LIGHT_VERTEX"] = "#define LIGHT_VERTEX_USED\n"; actions.usage_defines["ALPHA_SCISSOR_THRESHOLD"] = "#define ALPHA_SCISSOR_USED\n"; actions.usage_defines["ALPHA_HASH_SCALE"] = "#define ALPHA_HASH_USED\n";