Fix MOUSE_FILTER_STOP not affecting emulated mouse events

Touch and Drag events are now stopped by MOUSE_FILTER_STOP
This commit is contained in:
Markus Sauermann 2023-01-19 14:56:32 +01:00
parent 945207885b
commit 262d84fa90

View file

@ -1348,7 +1348,7 @@ bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Ref<InputEvent> ev = p_input;
// Returns true if an event should be impacted by a control's mouse filter.
bool is_mouse_event = Ref<InputEventMouse>(p_input).is_valid();
bool is_pointer_event = Ref<InputEventMouse>(p_input).is_valid() || Ref<InputEventScreenDrag>(p_input).is_valid() || Ref<InputEventScreenTouch>(p_input).is_valid();
Ref<InputEventMouseButton> mb = p_input;
bool is_scroll_event = mb.is_valid() &&
@ -1372,8 +1372,8 @@ bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
stopped = true;
break;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP && is_mouse_event && !(is_scroll_event && control->data.force_pass_scroll_events)) {
// Mouse events are stopped by default with MOUSE_FILTER_STOP, unless we have a scroll event and force_pass_scroll_events set to true
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP && is_pointer_event && !(is_scroll_event && control->data.force_pass_scroll_events)) {
// Mouse, ScreenDrag and ScreenTouch events are stopped by default with MOUSE_FILTER_STOP, unless we have a scroll event and force_pass_scroll_events set to true
stopped = true;
break;
}