rest fixer: Apply orthonormalized scale to anims

Adjust the logic for position and scale animation tracks in the Apply Node Transforms case
To match how we adjust bone pose/rest, use basis.orthonormalized() for parentless bones.
This commit is contained in:
Lyuma 2024-05-16 02:37:59 -07:00
parent 1d47561319
commit 25ddb3dd7f

View file

@ -204,7 +204,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory
} else {
for (int j = 0; j < key_len; j++) {
Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j)));
anim->track_set_key_value(i, j, (global_transform.basis * sc).get_scale());
anim->track_set_key_value(i, j, (global_transform.orthonormalized().basis * sc).get_scale());
}
}
}