GLTF: Propagate owner for root node children

This commit is contained in:
Aaron Franke 2024-08-04 02:23:01 -07:00
parent 3978628c6c
commit 246cc7e86d
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@ -5658,6 +5658,15 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> p_state, const GLTFNodeIn
if (p_scene_root == nullptr) {
// If the root node argument is null, this is the root node.
p_scene_root = current_node;
// If multiple nodes were generated under the root node, ensure they have the owner set.
if (unlikely(current_node->get_child_count() > 0)) {
Array args;
args.append(p_scene_root);
for (int i = 0; i < current_node->get_child_count(); i++) {
Node *child = current_node->get_child(i);
child->propagate_call(StringName("set_owner"), args);
}
}
} else {
// Add the node we generated and set the owner to the scene root.
p_scene_parent->add_child(current_node, true);