C#: Add hard-coded singletons to avoid breaking compat

Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
This commit is contained in:
Raul Santos 2023-07-14 20:22:04 +02:00
parent 6b713b1682
commit 23f7f24e8a
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2 changed files with 46 additions and 20 deletions

View file

@ -1515,39 +1515,44 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
"' for class '" + itype.name + "'.");
}
if (itype.is_singleton) {
// Add the type name and the singleton pointer as static fields
StringName instance_name = itype.name + CS_SINGLETON_INSTANCE_SUFFIX;
String instance_type_name = obj_types.has(instance_name)
? obj_types[instance_name].proxy_name
: "GodotObject";
// Add native name static field and cached type.
if (is_derived_type && !itype.is_singleton) {
output << MEMBER_BEGIN "private static readonly System.Type CachedType = typeof(" << itype.proxy_name << ");\n";
}
output.append(MEMBER_BEGIN "private static readonly StringName " BINDINGS_NATIVE_NAME_FIELD " = \"");
output.append(itype.name);
output.append("\";\n");
if (itype.is_singleton || itype.is_compat_singleton) {
// Add the Singleton static property.
String instance_type_name;
if (itype.is_singleton) {
StringName instance_name = itype.name + CS_SINGLETON_INSTANCE_SUFFIX;
instance_type_name = obj_types.has(instance_name)
? obj_types[instance_name].proxy_name
: "GodotObject";
} else {
instance_type_name = itype.proxy_name;
}
output.append(MEMBER_BEGIN "private static " + instance_type_name + " singleton;\n");
output << MEMBER_BEGIN "public static " + instance_type_name + " " CS_PROPERTY_SINGLETON " =>\n"
<< INDENT2 "singleton \?\?= (" + instance_type_name + ")"
<< C_METHOD_ENGINE_GET_SINGLETON "(\"" << itype.name << "\");\n";
}
output.append(MEMBER_BEGIN "private static readonly StringName " BINDINGS_NATIVE_NAME_FIELD " = \"");
output.append(itype.name);
output.append("\";\n");
} else {
if (!itype.is_singleton) {
// IMPORTANT: We also generate the static fields for GodotObject instead of declaring
// them manually in the `GodotObject.base.cs` partial class declaration, because they're
// required by other static fields in this generated partial class declaration.
// Static fields are initialized in order of declaration, but when they're in different
// partial class declarations then it becomes harder to tell (Rider warns about this).
// Add native name static field
if (is_derived_type) {
output << MEMBER_BEGIN "private static readonly System.Type CachedType = typeof(" << itype.proxy_name << ");\n";
}
output.append(MEMBER_BEGIN "private static readonly StringName " BINDINGS_NATIVE_NAME_FIELD " = \"");
output.append(itype.name);
output.append("\";\n");
if (itype.is_instantiable) {
// Add native constructor static field
@ -2964,6 +2969,11 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
itype.is_ref_counted = ClassDB::is_parent_class(type_cname, name_cache.type_RefCounted);
itype.memory_own = itype.is_ref_counted;
if (itype.is_singleton && compat_singletons.has(itype.cname)) {
itype.is_singleton = false;
itype.is_compat_singleton = true;
}
itype.c_out = "%5return ";
itype.c_out += C_METHOD_UNMANAGED_GET_MANAGED;
itype.c_out += itype.is_ref_counted ? "(%1.Reference);\n" : "(%1);\n";
@ -4003,6 +4013,10 @@ void BindingsGenerator::_initialize_blacklisted_methods() {
blacklisted_methods["Object"].push_back("_init"); // never called in C# (TODO: implement it)
}
void BindingsGenerator::_initialize_compat_singletons() {
// No compat singletons yet.
}
void BindingsGenerator::_log(const char *p_format, ...) {
if (log_print_enabled) {
va_list list;
@ -4022,6 +4036,8 @@ void BindingsGenerator::_initialize() {
_initialize_blacklisted_methods();
_initialize_compat_singletons();
bool obj_type_ok = _populate_object_type_interfaces();
ERR_FAIL_COND_MSG(!obj_type_ok, "Failed to generate object type interfaces");

View file

@ -230,6 +230,14 @@ class BindingsGenerator {
bool is_singleton_instance = false;
bool is_ref_counted = false;
/**
* Class is a singleton, but can't be declared as a static class as that would
* break backwards compatibility. As such, instead of going with a static class,
* we use the actual singleton pattern (private constructor with instance property),
* which doesn't break compatibility.
*/
bool is_compat_singleton = false;
/**
* Determines whether the native return value of this type must be disposed
* by the generated internal call (think of `godot_string`, whose destructor
@ -615,8 +623,10 @@ class BindingsGenerator {
HashMap<const MethodInterface *, const InternalCall *> method_icalls_map;
HashMap<StringName, List<StringName>> blacklisted_methods;
HashSet<StringName> compat_singletons;
void _initialize_blacklisted_methods();
void _initialize_compat_singletons();
struct NameCache {
StringName type_void = StaticCString::create("void");