Ensure Bullet HeightMapShape3D data width and depth are at least 2.

This commit is contained in:
Marcel Admiraal 2020-07-24 12:08:01 +01:00
parent 93b50a62e3
commit 236857c92a

View file

@ -504,6 +504,9 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
int l_width = d["width"];
int l_depth = d["depth"];
ERR_FAIL_COND_MSG(l_width < 2, "Map width must be at least 2.");
ERR_FAIL_COND_MSG(l_depth < 2, "Map depth must be at least 2.");
// TODO This code will need adjustments if real_t is set to `double`,
// because that precision is unnecessary for a heightmap and Bullet doesn't support it...