mirror of
https://github.com/godotengine/godot
synced 2024-09-05 21:50:24 +00:00
Store TileMapLayer selection in scene's history
This commit is contained in:
parent
04bf7d4cad
commit
230a4cb63f
|
@ -1295,7 +1295,7 @@ void TileMapLayerEditorTilesPlugin::_stop_dragging() {
|
|||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
switch (drag_type) {
|
||||
case DRAG_TYPE_SELECT: {
|
||||
undo_redo->create_action(TTR("Change selection"));
|
||||
undo_redo->create_action_for_history(TTR("Change selection"), EditorNode::get_editor_data().get_current_edited_scene_history_id());
|
||||
undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection());
|
||||
|
||||
if (!Input::get_singleton()->is_key_pressed(Key::SHIFT) && !Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {
|
||||
|
|
Loading…
Reference in a new issue