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Expose more surface tools and add create_from_blend_shape.
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@ -769,6 +769,26 @@ void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) {
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material = p_existing->surface_get_material(p_surface);
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}
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void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String p_blend_shape_name) {
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clear();
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primitive = p_existing->surface_get_primitive_type(p_surface);
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Array arr = p_existing->surface_get_blend_shape_arrays(p_surface);
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Array blend_shape_names;
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int32_t shape_idx = -1;
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for (int32_t i = 0; i < p_existing->get_blend_shape_count(); i++) {
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String name = p_existing->get_blend_shape_name(i);
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if (name == p_blend_shape_name) {
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shape_idx = i;
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break;
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}
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}
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ERR_FAIL_COND(shape_idx == -1);
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ERR_FAIL_COND(shape_idx >= arr.size());
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Array mesh = arr[shape_idx];
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ERR_FAIL_COND(mesh.size() != VS::ARRAY_MAX);
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_create_list_from_arrays(arr[shape_idx], &vertex_array, &index_array, format);
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}
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void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform) {
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if (vertex_array.size() == 0) {
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@ -1071,8 +1091,10 @@ void SurfaceTool::_bind_methods() {
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ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
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ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from);
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ClassDB::bind_method(D_METHOD("create_from_blend_shape", "existing", "surface", "blend_shape"), &SurfaceTool::create_from_blend_shape);
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ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from);
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ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT));
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ClassDB::bind_method(D_METHOD("commit_to_arrays"), &SurfaceTool::commit_to_arrays);
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}
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SurfaceTool::SurfaceTool() {
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@ -136,6 +136,7 @@ public:
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static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays);
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Array commit_to_arrays();
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void create_from(const Ref<Mesh> &p_existing, int p_surface);
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void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String p_blend_shape_name);
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void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
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Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT);
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