C#: Fix NodePaths completion error for not calling from main thread

The node API we use for code completion changed and no longer allows
being called from threads other than the main one.
This commit is contained in:
Ignacio Roldán Etcheverry 2023-07-02 03:26:14 +02:00
parent 46424488ed
commit 22aad32c69

View file

@ -385,9 +385,12 @@ namespace GodotTools.Ides
// However, it doesn't fix resource loading if the rest of the path is also case insensitive.
string scriptFileLocalized = FsPathUtils.LocalizePathWithCaseChecked(request.ScriptFile);
// The node API can only be called from the main thread.
await Godot.Engine.GetMainLoop().ToSignal(Godot.Engine.GetMainLoop(), "process_frame");
var response = new CodeCompletionResponse { Kind = request.Kind, ScriptFile = request.ScriptFile };
response.Suggestions = await Task.Run(() =>
Internal.CodeCompletionRequest(response.Kind, scriptFileLocalized ?? request.ScriptFile));
response.Suggestions = Internal.CodeCompletionRequest(response.Kind,
scriptFileLocalized ?? request.ScriptFile);
return response;
}
}