mirror of
https://github.com/godotengine/godot
synced 2024-09-05 05:18:29 +00:00
Merge pull request #84285 from m4gr3d/auto_set_android_sdk_default
Automatically pick the Android sdk path using environment variables
This commit is contained in:
commit
2277eea262
|
@ -42,7 +42,7 @@ void register_android_exporter_types() {
|
|||
|
||||
void register_android_exporter() {
|
||||
#ifndef ANDROID_ENABLED
|
||||
EDITOR_DEF("export/android/android_sdk_path", "");
|
||||
EDITOR_DEF("export/android/android_sdk_path", OS::get_singleton()->get_environment("ANDROID_SDK_ROOT"));
|
||||
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/android_sdk_path", PROPERTY_HINT_GLOBAL_DIR));
|
||||
EDITOR_DEF("export/android/debug_keystore", "");
|
||||
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/debug_keystore", PROPERTY_HINT_GLOBAL_FILE, "*.keystore,*.jks"));
|
||||
|
|
Loading…
Reference in a new issue