GDScript: Use default path in test generator if not provided

Since it's almost always used with the same path, assume it is running
from the Godot source root.
This commit is contained in:
George Marques 2023-04-26 11:12:47 -03:00
parent e2e870c611
commit 221deb1cc1
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@ -350,13 +350,13 @@ void GDScriptTestRunner::handle_cmdline() {
for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) { for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) {
String &cmd = E->get(); String &cmd = E->get();
if (cmd == "--gdscript-generate-tests") { if (cmd == "--gdscript-generate-tests") {
if (E->next() == nullptr) { String path;
ERR_PRINT("Needed a path for the test files."); if (E->next()) {
exit(-1); path = E->next()->get();
} else {
path = "modules/gdscript/tests/scripts";
} }
const String &path = E->next()->get();
GDScriptTestRunner runner(path, false, cmdline_args.find("--print-filenames") != nullptr); GDScriptTestRunner runner(path, false, cmdline_args.find("--print-filenames") != nullptr);
bool completed = runner.generate_outputs(); bool completed = runner.generate_outputs();