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Fix crash in audio callback when recording audio
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1 changed files with 10 additions and 7 deletions
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@ -387,14 +387,17 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
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ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
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ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
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// Due to WASAPI Shared Mode we have no control of the buffer size
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// Due to WASAPI Shared Mode we have no control of the buffer size
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buffer_frames = max_frames;
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if (!p_capture) {
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buffer_frames = max_frames;
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int64_t latency = 0;
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audio_output.audio_client->GetStreamLatency(&latency);
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// WASAPI REFERENCE_TIME units are 100 nanoseconds per unit
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// https://docs.microsoft.com/en-us/windows/win32/directshow/reference-time
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// Convert REFTIME to seconds as godot uses for latency
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real_latency = (float)latency / (float)REFTIMES_PER_SEC;
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}
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int64_t latency = 0;
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audio_output.audio_client->GetStreamLatency(&latency);
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// WASAPI REFERENCE_TIME units are 100 nanoseconds per unit
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// https://docs.microsoft.com/en-us/windows/win32/directshow/reference-time
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// Convert REFTIME to seconds as godot uses for latency
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real_latency = (float)latency / (float)REFTIMES_PER_SEC;
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} else {
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} else {
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IAudioClient3 *device_audio_client_3 = (IAudioClient3 *)p_device->audio_client;
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IAudioClient3 *device_audio_client_3 = (IAudioClient3 *)p_device->audio_client;
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