Fix crash in audio callback when recording audio

This commit is contained in:
Benjamin Armstrong 2021-11-12 00:18:49 +11:00
parent 1aa3c8419b
commit 21e244773b

View file

@ -387,14 +387,17 @@ Error AudioDriverWASAPI::audio_device_init(AudioDeviceWASAPI *p_device, bool p_c
ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN); ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN);
// Due to WASAPI Shared Mode we have no control of the buffer size // Due to WASAPI Shared Mode we have no control of the buffer size
buffer_frames = max_frames; if (!p_capture) {
buffer_frames = max_frames;
int64_t latency = 0;
audio_output.audio_client->GetStreamLatency(&latency);
// WASAPI REFERENCE_TIME units are 100 nanoseconds per unit
// https://docs.microsoft.com/en-us/windows/win32/directshow/reference-time
// Convert REFTIME to seconds as godot uses for latency
real_latency = (float)latency / (float)REFTIMES_PER_SEC;
}
int64_t latency = 0;
audio_output.audio_client->GetStreamLatency(&latency);
// WASAPI REFERENCE_TIME units are 100 nanoseconds per unit
// https://docs.microsoft.com/en-us/windows/win32/directshow/reference-time
// Convert REFTIME to seconds as godot uses for latency
real_latency = (float)latency / (float)REFTIMES_PER_SEC;
} else { } else {
IAudioClient3 *device_audio_client_3 = (IAudioClient3 *)p_device->audio_client; IAudioClient3 *device_audio_client_3 = (IAudioClient3 *)p_device->audio_client;