mirror of
https://github.com/godotengine/godot
synced 2024-09-04 23:38:25 +00:00
Merge pull request #79849 from bitsawer/fix_particles_and_compute_threading
Fix Vulkan multithreaded compute list and GPU particle processing
This commit is contained in:
commit
21524e26e0
|
@ -7766,6 +7766,8 @@ void RenderingDeviceVulkan::draw_list_end(BitField<BarrierMask> p_post_barrier)
|
|||
/***********************/
|
||||
|
||||
RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) {
|
||||
_THREAD_SAFE_METHOD_
|
||||
|
||||
ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
|
||||
ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
|
||||
|
||||
|
|
Loading…
Reference in a new issue