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https://github.com/godotengine/godot
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Remove redefinition of notification
method in XRInterfaceExtension
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parent
315c64282b
commit
2108019484
4 changed files with 0 additions and 18 deletions
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@ -141,13 +141,6 @@
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Returns [code]true[/code] if this interface has been initialized.
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</description>
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</method>
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<method name="_notification" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="what" type="int" />
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<description>
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Informs the interface of an applicable system notification.
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</description>
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</method>
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<method name="_post_draw_viewport" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="render_target" type="RID" />
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@ -138,8 +138,6 @@ public:
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virtual bool start_passthrough() { return false; }
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virtual void stop_passthrough() {}
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virtual void notification(int p_what){};
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XRInterface();
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~XRInterface();
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@ -58,8 +58,6 @@ void XRInterfaceExtension::_bind_methods() {
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GDVIRTUAL_BIND(_post_draw_viewport, "render_target", "screen_rect");
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GDVIRTUAL_BIND(_end_frame);
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GDVIRTUAL_BIND(_notification, "what");
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/** input and output **/
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GDVIRTUAL_BIND(_get_suggested_tracker_names);
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@ -309,10 +307,6 @@ void XRInterfaceExtension::end_frame() {
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GDVIRTUAL_CALL(_end_frame);
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}
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void XRInterfaceExtension::notification(int p_what) {
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GDVIRTUAL_CALL(_notification, p_what);
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}
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RID XRInterfaceExtension::get_render_target_texture(RID p_render_target) {
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// In due time this will need to be enhance to return the correct INTERNAL RID for the chosen rendering engine.
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// So once a GLES driver is implemented we'll return that and the implemented plugin needs to handle this correctly too.
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@ -123,7 +123,6 @@ public:
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virtual bool pre_draw_viewport(RID p_render_target) override;
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virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override;
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virtual void end_frame() override;
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virtual void notification(int p_what) override;
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GDVIRTUAL0(_process);
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GDVIRTUAL0(_pre_render);
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@ -131,8 +130,6 @@ public:
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GDVIRTUAL2(_post_draw_viewport, RID, const Rect2 &);
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GDVIRTUAL0(_end_frame);
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GDVIRTUAL1(_notification, int);
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/* access to some internals we need */
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RID get_render_target_texture(RID p_render_target);
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// RID get_render_target_depth(RID p_render_target);
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