C#: Fix Windows detection for copying MSBuild stub

Previous condition checked only the host
platform. This was a problem as our official
builds are from Linux.
This commit is contained in:
Ignacio Etcheverry 2020-09-03 09:08:58 +02:00
parent fd51d022c1
commit 206501a45e

View file

@ -20,7 +20,7 @@
<ItemGroup>
<None Include="MSBuild.exe" CopyToOutputDirectory="Always" />
</ItemGroup>
<Target Name="CopyMSBuildStubWindows" AfterTargets="Build" Condition="$([MSBuild]::IsOsPlatform(Windows))">
<Target Name="CopyMSBuildStubWindows" AfterTargets="Build" Condition=" '$(GodotPlatform)' == 'windows' Or ( '$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT' ) ">
<PropertyGroup>
<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
<GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir>