diff --git a/doc/classes/TextureProgressBar.xml b/doc/classes/TextureProgressBar.xml index 0c1e9adf7161..6ab1b86e5cff 100644 --- a/doc/classes/TextureProgressBar.xml +++ b/doc/classes/TextureProgressBar.xml @@ -34,28 +34,28 @@ If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching. - Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. + Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE], [constant FILL_COUNTER_CLOCKWISE], or [constant FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE]. - Upper limit for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's [code]value[/code] is equal to its [code]max_value[/code], the texture fills up to this angle. + Upper limit for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE], [constant FILL_COUNTER_CLOCKWISE], or [constant FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE]. When the node's [code]value[/code] is equal to its [code]max_value[/code], the texture fills up to this angle. See [member Range.value], [member Range.max_value]. - Starting angle for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's [code]value[/code] is equal to its [code]min_value[/code], the texture doesn't show up at all. When the [code]value[/code] increases, the texture fills and tends towards [member radial_fill_degrees]. + Starting angle for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE], [constant FILL_COUNTER_CLOCKWISE], or [constant FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE]. When the node's [code]value[/code] is equal to its [code]min_value[/code], the texture doesn't show up at all. When the [code]value[/code] increases, the texture fills and tends towards [member radial_fill_degrees]. - The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. + The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. Only effective if [member nine_patch_stretch] is [code]true[/code]. - The width of the 9-patch's left column. + The width of the 9-patch's left column. Only effective if [member nine_patch_stretch] is [code]true[/code]. - The width of the 9-patch's right column. + The width of the 9-patch's right column. Only effective if [member nine_patch_stretch] is [code]true[/code]. - The height of the 9-patch's top row. + The height of the 9-patch's top row. Only effective if [member nine_patch_stretch] is [code]true[/code]. [Texture2D] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress]. diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp index 70c2cc9d65e4..248260a7d2fb 100644 --- a/scene/gui/texture_progress_bar.cpp +++ b/scene/gui/texture_progress_bar.cpp @@ -74,6 +74,7 @@ void TextureProgressBar::set_nine_patch_stretch(bool p_stretch) { nine_patch_stretch = p_stretch; queue_redraw(); update_minimum_size(); + notify_property_list_changed(); } bool TextureProgressBar::get_nine_patch_stretch() const { @@ -615,6 +616,7 @@ void TextureProgressBar::set_fill_mode(int p_fill) { mode = (FillMode)p_fill; queue_redraw(); + notify_property_list_changed(); } int TextureProgressBar::get_fill_mode() { @@ -669,6 +671,16 @@ Point2 TextureProgressBar::get_radial_center_offset() { return rad_center_off; } +void TextureProgressBar::_validate_property(PropertyInfo &p_property) const { + if (p_property.name.begins_with("stretch_margin_") && !nine_patch_stretch) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } + + if (p_property.name.begins_with("radial_") && (mode != FillMode::FILL_CLOCKWISE && mode != FillMode::FILL_COUNTER_CLOCKWISE && mode != FillMode::FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE)) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } +} + void TextureProgressBar::_bind_methods() { ClassDB::bind_method(D_METHOD("set_under_texture", "tex"), &TextureProgressBar::set_under_texture); ClassDB::bind_method(D_METHOD("get_under_texture"), &TextureProgressBar::get_under_texture); @@ -710,8 +722,13 @@ void TextureProgressBar::_bind_methods() { ClassDB::bind_method(D_METHOD("get_nine_patch_stretch"), &TextureProgressBar::get_nine_patch_stretch); ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom),Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "nine_patch_stretch"), "set_nine_patch_stretch", "get_nine_patch_stretch"); + ADD_GROUP("Radial Fill", "radial_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,degrees"), "set_radial_initial_angle", "get_radial_initial_angle"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,degrees"), "set_fill_degrees", "get_fill_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "radial_center_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_radial_center_offset", "get_radial_center_offset"); + ADD_GROUP("", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "nine_patch_stretch"), "set_nine_patch_stretch", "get_nine_patch_stretch"); ADD_GROUP("Stretch Margin", "stretch_margin_"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_left", PROPERTY_HINT_RANGE, "0,16384,1,suffix:px"), "set_stretch_margin", "get_stretch_margin", SIDE_LEFT); ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_top", PROPERTY_HINT_RANGE, "0,16384,1,suffix:px"), "set_stretch_margin", "get_stretch_margin", SIDE_TOP); @@ -729,11 +746,6 @@ void TextureProgressBar::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over"), "set_tint_over", "get_tint_over"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress"), "set_tint_progress", "get_tint_progress"); - ADD_GROUP("Radial Fill", "radial_"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider,degrees"), "set_radial_initial_angle", "get_radial_initial_angle"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider,degrees"), "set_fill_degrees", "get_fill_degrees"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "radial_center_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_radial_center_offset", "get_radial_center_offset"); - BIND_ENUM_CONSTANT(FILL_LEFT_TO_RIGHT); BIND_ENUM_CONSTANT(FILL_RIGHT_TO_LEFT); BIND_ENUM_CONSTANT(FILL_TOP_TO_BOTTOM); diff --git a/scene/gui/texture_progress_bar.h b/scene/gui/texture_progress_bar.h index 5999aa986ba5..d890ce6e3600 100644 --- a/scene/gui/texture_progress_bar.h +++ b/scene/gui/texture_progress_bar.h @@ -43,6 +43,7 @@ class TextureProgressBar : public Range { protected: static void _bind_methods(); void _notification(int p_what); + void _validate_property(PropertyInfo &p_property) const; public: enum FillMode {