Merge pull request #78757 from Crimzoth/RigidBody3D-mass-issue-fix

Correctly set mass for a rigid body with custom inertia and center of mass
This commit is contained in:
Rémi Verschelde 2023-09-26 13:44:36 +02:00
commit 1e4165ac60
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GPG key ID: C3336907360768E1
2 changed files with 2 additions and 2 deletions

View file

@ -35,7 +35,7 @@
#include "godot_space_2d.h"
void GodotBody2D::_mass_properties_changed() {
if (get_space() && !mass_properties_update_list.in_list() && (calculate_inertia || calculate_center_of_mass)) {
if (get_space() && !mass_properties_update_list.in_list()) {
get_space()->body_add_to_mass_properties_update_list(&mass_properties_update_list);
}
}

View file

@ -35,7 +35,7 @@
#include "godot_space_3d.h"
void GodotBody3D::_mass_properties_changed() {
if (get_space() && !mass_properties_update_list.in_list() && (calculate_inertia || calculate_center_of_mass)) {
if (get_space() && !mass_properties_update_list.in_list()) {
get_space()->body_add_to_mass_properties_update_list(&mass_properties_update_list);
}
}