Add frame support for Sprite3D with region enabled

This commit is contained in:
Michael Alexsander Silva Dias 2019-02-04 20:19:00 -02:00
parent 16d402147b
commit 1e3e770073

View file

@ -382,36 +382,30 @@ void Sprite3D::_draw() {
VS::get_singleton()->immediate_clear(immediate);
if (!texture.is_valid())
return; //no texuture no life
return;
Vector2 tsize = texture->get_size();
if (tsize.x == 0 || tsize.y == 0)
return;
Size2i s;
Rect2 src_rect;
Rect2 base_rect;
if (region)
base_rect = region_rect;
else
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
if (region) {
Size2 frame_size = base_rect.size / Size2(hframes, vframes);
Point2 frame_offset = Point2(frame % hframes, frame / hframes);
frame_offset *= frame_size;
s = region_rect.size;
src_rect = region_rect;
} else {
s = texture->get_size();
s = s / Size2(hframes, vframes);
src_rect.size = s;
src_rect.position.x += (frame % hframes) * s.x;
src_rect.position.y += (frame / hframes) * s.y;
}
Point2 ofs = get_offset();
Point2 dest_offset = get_offset();
if (is_centered())
ofs -= s / 2;
Rect2 dst_rect(ofs, s);
dest_offset -= frame_size / 2;
Rect2 src_rect(base_rect.position + frame_offset, frame_size);
Rect2 final_dst_rect(dest_offset, frame_size);
Rect2 final_rect;
Rect2 final_src_rect;
if (!texture->get_rect_region(dst_rect, src_rect, final_rect, final_src_rect))
if (!texture->get_rect_region(final_dst_rect, src_rect, final_rect, final_src_rect))
return;
if (final_rect.size.x == 0 || final_rect.size.y == 0)