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https://github.com/godotengine/godot
synced 2024-09-04 22:28:26 +00:00
Improve ClassDB information for some some signal parameters
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df73d26314
commit
1dc8e7c05f
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@ -182,14 +182,14 @@
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</description>
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</signal>
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<signal name="body_entered">
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<argument index="0" name="body" type="Object">
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<argument index="0" name="body" type="Node">
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</argument>
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<description>
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Emitted when a [PhysicsBody] object enters.
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</description>
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</signal>
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<signal name="body_exited">
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<argument index="0" name="body" type="Object">
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<argument index="0" name="body" type="Node">
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</argument>
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<description>
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Emitted when a [PhysicsBody] object exits.
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@ -198,7 +198,7 @@
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<signal name="body_shape_entered">
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<argument index="0" name="body_id" type="int">
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</argument>
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<argument index="1" name="body" type="Object">
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<argument index="1" name="body" type="Node">
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</argument>
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<argument index="2" name="body_shape" type="int">
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</argument>
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@ -211,7 +211,7 @@
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<signal name="body_shape_exited">
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<argument index="0" name="body_id" type="int">
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</argument>
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<argument index="1" name="body" type="Object">
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<argument index="1" name="body" type="Node">
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</argument>
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<argument index="2" name="body_shape" type="int">
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</argument>
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@ -191,7 +191,7 @@
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</members>
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<signals>
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<signal name="input_event">
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<argument index="0" name="camera" type="Object">
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<argument index="0" name="camera" type="Node">
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</argument>
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<argument index="1" name="event" type="InputEvent">
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</argument>
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@ -204,7 +204,7 @@
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</members>
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<signals>
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<signal name="input_event">
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<argument index="0" name="viewport" type="Object">
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<argument index="0" name="viewport" type="Node">
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</argument>
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<argument index="1" name="event" type="InputEvent">
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</argument>
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@ -247,7 +247,7 @@
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</description>
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</signal>
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<signal name="node_selected">
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<argument index="0" name="node" type="Object">
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<argument index="0" name="node" type="Node">
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</argument>
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<description>
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Emitted when a GraphNode is selected.
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@ -168,14 +168,14 @@
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</members>
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<signals>
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<signal name="body_entered">
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<argument index="0" name="body" type="Object">
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<argument index="0" name="body" type="Node">
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</argument>
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<description>
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Emitted when a body enters into contact with this one. Contact monitor and contacts reported must be enabled for this to work.
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</description>
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</signal>
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<signal name="body_exited">
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<argument index="0" name="body" type="Object">
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<argument index="0" name="body" type="Node">
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</argument>
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<description>
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Emitted when a body shape exits contact with this one. Contact monitor and contacts reported must be enabled for this to work.
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@ -184,7 +184,7 @@
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<signal name="body_shape_entered">
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<argument index="0" name="body_id" type="int">
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</argument>
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<argument index="1" name="body" type="Object">
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<argument index="1" name="body" type="Node">
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</argument>
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<argument index="2" name="body_shape" type="int">
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</argument>
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@ -198,7 +198,7 @@
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<signal name="body_shape_exited">
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<argument index="0" name="body_id" type="int">
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</argument>
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<argument index="1" name="body" type="Object">
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<argument index="1" name="body" type="Node">
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</argument>
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<argument index="2" name="body_shape" type="int">
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</argument>
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@ -173,14 +173,14 @@
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</members>
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<signals>
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<signal name="body_entered">
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<argument index="0" name="body" type="Object">
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<argument index="0" name="body" type="Node">
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</argument>
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<description>
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Emitted when a body enters into contact with this one. [member contact_monitor] must be [code]true[/code] and [member contacts_reported] greater than [code]0[/code].
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</description>
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</signal>
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<signal name="body_exited">
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<argument index="0" name="body" type="Object">
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<argument index="0" name="body" type="Node">
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</argument>
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<description>
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Emitted when a body exits contact with this one. [member contact_monitor] must be [code]true[/code] and [member contacts_reported] greater than [code]0[/code].
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@ -189,7 +189,7 @@
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<signal name="body_shape_entered">
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<argument index="0" name="body_id" type="int">
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</argument>
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<argument index="1" name="body" type="Object">
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<argument index="1" name="body" type="Node">
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</argument>
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<argument index="2" name="body_shape" type="int">
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</argument>
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@ -202,7 +202,7 @@
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<signal name="body_shape_exited">
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<argument index="0" name="body_id" type="int">
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</argument>
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<argument index="1" name="body" type="Object">
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<argument index="1" name="body" type="Node">
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</argument>
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<argument index="2" name="body_shape" type="int">
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</argument>
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@ -329,21 +329,21 @@
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</description>
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</signal>
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<signal name="node_added">
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<argument index="0" name="node" type="Object">
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<argument index="0" name="node" type="Node">
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</argument>
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<description>
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Emitted whenever a node is added to the SceneTree.
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</description>
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</signal>
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<signal name="node_configuration_warning_changed">
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<argument index="0" name="node" type="Object">
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<argument index="0" name="node" type="Node">
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</argument>
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<description>
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Emitted when a node's configuration changed. Only emitted in tool mode.
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</description>
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</signal>
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<signal name="node_removed">
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<argument index="0" name="node" type="Object">
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<argument index="0" name="node" type="Node">
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</argument>
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<description>
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Emitted whenever a node is removed from the SceneTree.
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@ -244,7 +244,7 @@
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</members>
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<signals>
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<signal name="button_pressed">
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<argument index="0" name="item" type="Object">
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<argument index="0" name="item" type="TreeItem">
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</argument>
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<argument index="1" name="column" type="int">
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</argument>
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@ -286,7 +286,7 @@
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</description>
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</signal>
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<signal name="item_collapsed">
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<argument index="0" name="item" type="Object">
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<argument index="0" name="item" type="TreeItem">
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</argument>
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<description>
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Emitted when an item is collapsed by a click on the folding arrow.
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@ -324,7 +324,7 @@
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</description>
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</signal>
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<signal name="multi_selected">
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<argument index="0" name="item" type="Object">
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<argument index="0" name="item" type="TreeItem">
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</argument>
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<argument index="1" name="column" type="int">
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</argument>
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@ -384,7 +384,7 @@ void CollisionObject2D::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
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ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
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ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
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ADD_SIGNAL(MethodInfo("mouse_entered"));
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ADD_SIGNAL(MethodInfo("mouse_exited"));
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@ -396,13 +396,13 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
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node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
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node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
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if (in_scene)
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emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
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emit_signal(SceneStringNames::get_singleton()->body_exited, node);
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}
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contact_monitor->body_map.erase(E);
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}
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if (node && in_scene) {
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emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_local_shape);
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emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, node, p_body_shape, p_local_shape);
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}
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}
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}
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@ -1046,10 +1046,10 @@ void RigidBody2D::_bind_methods() {
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ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
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ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "applied_torque"), "set_applied_torque", "get_applied_torque");
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ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
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ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
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ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body")));
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ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
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ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
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ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
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ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
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BIND_ENUM_CONSTANT(MODE_RIGID);
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@ -243,7 +243,7 @@ void Area::_clear_monitoring() {
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emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
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}
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emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
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emit_signal(SceneStringNames::get_singleton()->body_exited, node);
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node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
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node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
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@ -699,10 +699,10 @@ void Area::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area::set_reverb_uniformity);
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ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area::get_reverb_uniformity);
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ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
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ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
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ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body")));
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ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
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ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
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ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
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ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
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ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
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@ -148,7 +148,7 @@ void CollisionObject::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
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ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
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ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
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ADD_SIGNAL(MethodInfo("mouse_entered"));
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ADD_SIGNAL(MethodInfo("mouse_exited"));
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@ -407,7 +407,7 @@ void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,
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node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
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node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
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if (in_tree)
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emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
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emit_signal(SceneStringNames::get_singleton()->body_exited, node);
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}
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contact_monitor->body_map.erase(E);
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@ -1011,10 +1011,10 @@ void RigidBody::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp");
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ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
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ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
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ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body")));
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ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
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ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
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ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
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ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
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BIND_ENUM_CONSTANT(MODE_RIGID);
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@ -1279,7 +1279,7 @@ void GraphEdit::_bind_methods() {
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ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot")));
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ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "p_position")));
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ADD_SIGNAL(MethodInfo("duplicate_nodes_request"));
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ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node")));
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ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
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ADD_SIGNAL(MethodInfo("delete_nodes_request"));
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ADD_SIGNAL(MethodInfo("_begin_node_move"));
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@ -3831,16 +3831,16 @@ void Tree::_bind_methods() {
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ADD_SIGNAL(MethodInfo("item_selected"));
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ADD_SIGNAL(MethodInfo("cell_selected"));
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ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::OBJECT, "item"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::BOOL, "selected")));
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ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::BOOL, "selected")));
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ADD_SIGNAL(MethodInfo("item_rmb_selected", PropertyInfo(Variant::VECTOR2, "position")));
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ADD_SIGNAL(MethodInfo("empty_tree_rmb_selected", PropertyInfo(Variant::VECTOR2, "position")));
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ADD_SIGNAL(MethodInfo("item_edited"));
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ADD_SIGNAL(MethodInfo("item_rmb_edited"));
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ADD_SIGNAL(MethodInfo("item_custom_button_pressed"));
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ADD_SIGNAL(MethodInfo("item_double_clicked"));
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ADD_SIGNAL(MethodInfo("item_collapsed", PropertyInfo(Variant::OBJECT, "item")));
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ADD_SIGNAL(MethodInfo("item_collapsed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem")));
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//ADD_SIGNAL( MethodInfo("item_doubleclicked" ) );
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ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::OBJECT, "item"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id")));
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ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id")));
|
||||
ADD_SIGNAL(MethodInfo("custom_popup_edited", PropertyInfo(Variant::BOOL, "arrow_clicked")));
|
||||
ADD_SIGNAL(MethodInfo("item_activated"));
|
||||
ADD_SIGNAL(MethodInfo("column_title_pressed", PropertyInfo(Variant::INT, "column")));
|
||||
|
|
|
@ -1862,10 +1862,10 @@ void SceneTree::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled");
|
||||
|
||||
ADD_SIGNAL(MethodInfo("tree_changed"));
|
||||
ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node")));
|
||||
ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node")));
|
||||
ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
|
||||
ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
|
||||
ADD_SIGNAL(MethodInfo("screen_resized"));
|
||||
ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node")));
|
||||
ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
|
||||
|
||||
ADD_SIGNAL(MethodInfo("idle_frame"));
|
||||
ADD_SIGNAL(MethodInfo("physics_frame"));
|
||||
|
|
Loading…
Reference in a new issue