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Merge pull request #16882 from GodotExplorer/debugger-improvement-1
Small improvements for the debugger
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commit
1c77fdcc85
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@ -1285,14 +1285,14 @@ void ScriptEditorDebugger::_stack_dump_frame_selected() {
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emit_signal("goto_script_line", stack_script, int(d["line"]) - 1);
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emit_signal("goto_script_line", stack_script, int(d["line"]) - 1);
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stack_script.unref();
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stack_script.unref();
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ERR_FAIL_COND(connection.is_null());
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if (connection.is_valid() && connection->is_connected_to_host()) {
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ERR_FAIL_COND(!connection->is_connected_to_host());
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Array msg;
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///
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msg.push_back("get_stack_frame_vars");
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msg.push_back(d["frame"]);
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Array msg;
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ppeer->put_var(msg);
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msg.push_back("get_stack_frame_vars");
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} else {
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msg.push_back(d["frame"]);
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inspector->edit(NULL);
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ppeer->put_var(msg);
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}
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}
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}
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void ScriptEditorDebugger::_output_clear() {
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void ScriptEditorDebugger::_output_clear() {
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