Merge pull request #16882 from GodotExplorer/debugger-improvement-1

Small improvements for the debugger
This commit is contained in:
Rémi Verschelde 2018-02-21 13:31:20 +01:00 committed by GitHub
commit 1c77fdcc85
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -1285,14 +1285,14 @@ void ScriptEditorDebugger::_stack_dump_frame_selected() {
emit_signal("goto_script_line", stack_script, int(d["line"]) - 1); emit_signal("goto_script_line", stack_script, int(d["line"]) - 1);
stack_script.unref(); stack_script.unref();
ERR_FAIL_COND(connection.is_null()); if (connection.is_valid() && connection->is_connected_to_host()) {
ERR_FAIL_COND(!connection->is_connected_to_host()); Array msg;
/// msg.push_back("get_stack_frame_vars");
msg.push_back(d["frame"]);
Array msg; ppeer->put_var(msg);
msg.push_back("get_stack_frame_vars"); } else {
msg.push_back(d["frame"]); inspector->edit(NULL);
ppeer->put_var(msg); }
} }
void ScriptEditorDebugger::_output_clear() { void ScriptEditorDebugger::_output_clear() {