Merge pull request #16882 from GodotExplorer/debugger-improvement-1

Small improvements for the debugger
This commit is contained in:
Rémi Verschelde 2018-02-21 13:31:20 +01:00 committed by GitHub
commit 1c77fdcc85
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@ -1285,14 +1285,14 @@ void ScriptEditorDebugger::_stack_dump_frame_selected() {
emit_signal("goto_script_line", stack_script, int(d["line"]) - 1);
stack_script.unref();
ERR_FAIL_COND(connection.is_null());
ERR_FAIL_COND(!connection->is_connected_to_host());
///
Array msg;
msg.push_back("get_stack_frame_vars");
msg.push_back(d["frame"]);
ppeer->put_var(msg);
if (connection.is_valid() && connection->is_connected_to_host()) {
Array msg;
msg.push_back("get_stack_frame_vars");
msg.push_back(d["frame"]);
ppeer->put_var(msg);
} else {
inspector->edit(NULL);
}
}
void ScriptEditorDebugger::_output_clear() {