fbx: Set base_dir correctly in append_from_scene

This commit is contained in:
Lyuma 2023-02-20 16:32:27 -08:00
parent 9c960a8c24
commit 1c090d37b4

View file

@ -93,7 +93,7 @@ Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t
Ref<GLTFState> state;
state.instantiate();
print_verbose(vformat("glTF path: %s", sink));
Error err = gltf->append_from_file(sink, state, p_flags);
Error err = gltf->append_from_file(sink, state, p_flags, p_path.get_base_dir());
if (err != OK) {
if (r_err) {
*r_err = FAILED;