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GLTF: Clean up lots of includes

This commit is contained in:
Aaron Franke 2022-11-29 00:50:26 -06:00
parent 5826e96014
commit 1bbbee384d
No known key found for this signature in database
GPG Key ID: 40A1750B977E56BF
23 changed files with 28 additions and 95 deletions

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@ -45,7 +45,7 @@
<param index="0" name="root" type="Node" />
<description>
Part of the export process. This method is run first, before all other parts of the export process.
The return value is used to determine if this GLTFDocumentExtension class should be used for exporting a given GLTF file. If [constant OK], the export will use this GLTFDocumentExtension class. If not overridden, [constant OK] is returned.
The return value is used to determine if this [GLTFDocumentExtension] instance should be used for exporting a given GLTF file. If [constant OK], the export will use this [GLTFDocumentExtension] instance. If not overridden, [constant OK] is returned.
</description>
</method>
<method name="_generate_scene_node" qualifiers="virtual">
@ -99,7 +99,7 @@
<param index="1" name="extensions" type="PackedStringArray" />
<description>
Part of the import process. This method is run first, before all other parts of the import process.
The return value is used to determine if this GLTFDocumentExtension class should be used for importing a given GLTF file. If [constant OK], the import will use this GLTFDocumentExtension class. If not overridden, [constant OK] is returned.
The return value is used to determine if this [GLTFDocumentExtension] instance should be used for importing a given GLTF file. If [constant OK], the import will use this [GLTFDocumentExtension] instance. If not overridden, [constant OK] is returned.
</description>
</method>
<method name="_parse_node_extensions" qualifiers="virtual">
@ -109,7 +109,7 @@
<param index="2" name="extensions" type="Dictionary" />
<description>
Part of the import process. This method is run after [method _get_supported_extensions] and before [method _generate_scene_node].
Runs when parsing the node extensions of a GLTFNode. This method can be used to process the extension JSON data into a format that can be used by [method _generate_scene_node].
Runs when parsing the node extensions of a GLTFNode. This method can be used to process the extension JSON data into a format that can be used by [method _generate_scene_node]. The return value should be a member of the [enum Error] enum.
</description>
</method>
</methods>

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@ -33,18 +33,10 @@
#include "editor_scene_exporter_gltf_plugin.h"
#include "../gltf_document.h"
#include "../gltf_state.h"
#include "core/config/project_settings.h"
#include "core/error/error_list.h"
#include "core/object/object.h"
#include "core/templates/vector.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/check_box.h"
#include "scene/main/node.h"
String SceneExporterGLTFPlugin::get_name() const {
return "ConvertGLTF2";

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@ -33,7 +33,6 @@
#ifdef TOOLS_ENABLED
#include "../gltf_document.h"
#include "../gltf_state.h"
#include "core/config/project_settings.h"
#include "editor/editor_file_dialog.h"
@ -42,8 +41,6 @@
#include "editor/editor_settings.h"
#include "main/main.h"
#include "scene/gui/line_edit.h"
#include "scene/main/node.h"
#include "scene/resources/animation.h"
#ifdef WINDOWS_ENABLED
// Code by Pedro Estebanez (https://github.com/godotengine/godot/pull/59766)

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@ -33,12 +33,9 @@
#ifdef TOOLS_ENABLED
#include "../gltf_document.h"
#include "../gltf_state.h"
#include "core/config/project_settings.h"
#include "editor/editor_settings.h"
#include "scene/main/node.h"
#include "scene/resources/animation.h"
uint32_t EditorSceneFormatImporterFBX::get_import_flags() const {
return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;

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@ -33,9 +33,6 @@
#include "editor_scene_importer_gltf.h"
#include "../gltf_document.h"
#include "../gltf_state.h"
#include "scene/resources/animation.h"
uint32_t EditorSceneFormatImporterGLTF::get_import_flags() const {
return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;

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@ -30,9 +30,7 @@
#include "gltf_document_extension_convert_importer_mesh.h"
#include "../gltf_state.h"
#include "core/error/error_macros.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/resources/importer_mesh.h"

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@ -33,10 +33,6 @@
#include "gltf_document_extension.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/resources/importer_mesh.h"
class GLTFDocumentExtensionConvertImporterMesh : public GLTFDocumentExtension {
GDCLASS(GLTFDocumentExtensionConvertImporterMesh, GLTFDocumentExtension);

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@ -30,6 +30,8 @@
#include "gltf_light.h"
#include "scene/3d/light_3d.h"
void GLTFLight::_bind_methods() {
ClassDB::bind_static_method("GLTFLight", D_METHOD("from_node", "light_node"), &GLTFLight::from_node);
ClassDB::bind_method(D_METHOD("to_node"), &GLTFLight::to_node);

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@ -31,9 +31,9 @@
#ifndef GLTF_LIGHT_H
#define GLTF_LIGHT_H
#include "core/config/engine.h"
#include "core/io/resource.h"
#include "scene/3d/light_3d.h"
class Light3D;
// https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual

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@ -30,6 +30,8 @@
#include "gltf_spec_gloss.h"
#include "core/io/image.h"
void GLTFSpecGloss::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_diffuse_img"), &GLTFSpecGloss::get_diffuse_img);
ClassDB::bind_method(D_METHOD("set_diffuse_img", "diffuse_img"), &GLTFSpecGloss::set_diffuse_img);

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@ -31,9 +31,10 @@
#ifndef GLTF_SPEC_GLOSS_H
#define GLTF_SPEC_GLOSS_H
#include "core/io/image.h"
#include "core/io/resource.h"
class Image;
// KHR_materials_pbrSpecularGlossiness is an archived GLTF extension.
// This means that it is deprecated and not recommended for new files.
// However, it is still supported for loading old files.

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@ -36,9 +36,10 @@
// Godot classes used by GLTF headers.
class BoneAttachment3D;
class CSGShape3D;
class DirectionalLight3D;
class GridMap;
class ImporterMeshInstance3D;
class Light3D;
class MeshInstance3D;
class MultiMeshInstance3D;
class Skeleton3D;
class Skin;

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@ -31,31 +31,23 @@
#include "gltf_document.h"
#include "extensions/gltf_spec_gloss.h"
#include "gltf_state.h"
#include "core/crypto/crypto_core.h"
#include "core/error/error_macros.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/file_access_memory.h"
#include "core/io/json.h"
#include "core/io/stream_peer.h"
#include "core/math/disjoint_set.h"
#include "core/math/vector2.h"
#include "core/variant/dictionary.h"
#include "core/variant/typed_array.h"
#include "core/variant/variant.h"
#include "core/version.h"
#include "drivers/png/png_driver_common.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/3d/node_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/skin.h"
#include "scene/resources/surface_tool.h"
#include "modules/modules_enabled.gen.h" // For csg, gridmap.

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@ -32,13 +32,6 @@
#define GLTF_DOCUMENT_H
#include "extensions/gltf_document_extension.h"
#include "structures/gltf_animation.h"
#include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/material.h"
#include "modules/modules_enabled.gen.h" // For csg, gridmap.

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@ -30,6 +30,8 @@
#include "gltf_state.h"
#include "gltf_template_convert.h"
void GLTFState::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_used_extension", "extension_name", "required"), &GLTFState::add_used_extension);
ClassDB::bind_method(D_METHOD("get_json"), &GLTFState::get_json);

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@ -32,7 +32,6 @@
#define GLTF_STATE_H
#include "extensions/gltf_light.h"
#include "gltf_template_convert.h"
#include "structures/gltf_accessor.h"
#include "structures/gltf_animation.h"
#include "structures/gltf_buffer_view.h"
@ -44,10 +43,6 @@
#include "structures/gltf_texture.h"
#include "structures/gltf_texture_sampler.h"
#include "core/templates/rb_map.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/texture.h"
class GLTFState : public Resource {
GDCLASS(GLTFState, Resource);
friend class GLTFDocument;
@ -194,21 +189,6 @@ public:
Variant get_additional_data(const StringName &p_extension_name);
void set_additional_data(const StringName &p_extension_name, Variant p_additional_data);
//void set_scene_nodes(RBMap<GLTFNodeIndex, Node *> p_scene_nodes) {
// this->scene_nodes = p_scene_nodes;
//}
//void set_animation_players(Vector<AnimationPlayer *> p_animation_players) {
// this->animation_players = p_animation_players;
//}
//RBMap<Ref<Material>, GLTFMaterialIndex> get_material_cache() {
// return this->material_cache;
//}
//void set_material_cache(RBMap<Ref<Material>, GLTFMaterialIndex> p_material_cache) {
// this->material_cache = p_material_cache;
//}
};
#endif // GLTF_STATE_H

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@ -30,23 +30,9 @@
#include "register_types.h"
#ifndef _3D_DISABLED
#include "extensions/gltf_document_extension_convert_importer_mesh.h"
#include "extensions/gltf_light.h"
#include "extensions/gltf_spec_gloss.h"
#include "gltf_document.h"
#include "gltf_state.h"
#include "structures/gltf_accessor.h"
#include "structures/gltf_animation.h"
#include "structures/gltf_buffer_view.h"
#include "structures/gltf_camera.h"
#include "structures/gltf_mesh.h"
#include "structures/gltf_node.h"
#include "structures/gltf_skeleton.h"
#include "structures/gltf_skin.h"
#include "structures/gltf_texture.h"
#include "structures/gltf_texture_sampler.h"
#ifdef TOOLS_ENABLED
#include "core/config/project_settings.h"
@ -172,5 +158,3 @@ void uninitialize_gltf_module(ModuleInitializationLevel p_level) {
}
GLTFDocument::unregister_all_gltf_document_extensions();
}
#endif // _3D_DISABLED

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@ -31,9 +31,8 @@
#ifndef GLTF_ACCESSOR_H
#define GLTF_ACCESSOR_H
#include "core/io/resource.h"
#include "../gltf_defines.h"
#include "core/io/resource.h"
struct GLTFAccessor : public Resource {
GDCLASS(GLTFAccessor, Resource);

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@ -31,7 +31,7 @@
#ifndef GLTF_ANIMATION_H
#define GLTF_ANIMATION_H
#include "core/io/resource.h"
#include "scene/animation/animation_player.h"
class GLTFAnimation : public Resource {
GDCLASS(GLTFAnimation, Resource);

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@ -30,6 +30,8 @@
#include "gltf_camera.h"
#include "scene/3d/camera_3d.h"
void GLTFCamera::_bind_methods() {
ClassDB::bind_static_method("GLTFCamera", D_METHOD("from_node", "camera_node"), &GLTFCamera::from_node);
ClassDB::bind_method(D_METHOD("to_node"), &GLTFCamera::to_node);

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@ -32,7 +32,8 @@
#define GLTF_CAMERA_H
#include "core/io/resource.h"
#include "scene/3d/camera_3d.h"
class Camera3D;
// Reference and test file:
// https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md

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@ -31,10 +31,8 @@
#ifndef GLTF_MESH_H
#define GLTF_MESH_H
#include "core/io/resource.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "../gltf_defines.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/mesh.h"
class GLTFMesh : public Resource {
GDCLASS(GLTFMesh, Resource);

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@ -31,7 +31,6 @@
#ifndef GLTF_TEXTURE_SAMPLER_H
#define GLTF_TEXTURE_SAMPLER_H
#include "core/io/resource.h"
#include "scene/resources/material.h"
class GLTFTextureSampler : public Resource {