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Added parameters to Load()
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@ -2,9 +2,9 @@ namespace Godot
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{
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public static partial class ResourceLoader
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{
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public static T Load<T>(string path) where T : class
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public static T Load<T>(string path, string typeHint = null, bool noCache = false) where T : class
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{
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return (T)(object)Load(path);
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return (T)(object)Load(path, typeHint, noCache);
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}
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}
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}
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