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Swap arguments of ResourceSaver.save()
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6f5704d86f
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1acd0f1bab
2 changed files with 4 additions and 4 deletions
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@ -44,7 +44,7 @@
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# Fill the Mesh with data read in "file", left as an exercise to the reader.
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var filename = save_path + "." + _get_save_extension()
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return ResourceSaver.save(filename, mesh)
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return ResourceSaver.save(mesh, filename)
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[/gdscript]
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[csharp]
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using Godot;
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@ -103,7 +103,7 @@
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var mesh = new ArrayMesh();
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// Fill the Mesh with data read in "file", left as an exercise to the reader.
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String filename = savePath + "." + GetSaveExtension();
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return (int)ResourceSaver.Save(filename, mesh);
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return (int)ResourceSaver.Save(mesh, filename);
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}
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}
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[/csharp]
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@ -41,7 +41,7 @@
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# Only `node` and `body` are now packed.
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var result = scene.pack(node)
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if result == OK:
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var error = ResourceSaver.save("res://path/name.tscn", scene) # Or "user://..."
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var error = ResourceSaver.save(scene, "res://path/name.tscn") # Or "user://..."
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if error != OK:
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push_error("An error occurred while saving the scene to disk.")
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[/gdscript]
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@ -63,7 +63,7 @@
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Error result = scene.Pack(node);
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if (result == Error.Ok)
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{
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Error error = ResourceSaver.Save("res://path/name.tscn", scene); // Or "user://..."
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Error error = ResourceSaver.Save(scene, "res://path/name.tscn"); // Or "user://..."
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if (error != Error.Ok)
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{
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GD.PushError("An error occurred while saving the scene to disk.");
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