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https://github.com/godotengine/godot
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lsp: Send godot class tree to clients
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@ -134,6 +134,22 @@ Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) {
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}
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void GDScriptLanguageProtocol::initialized(const Variant &p_params) {
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lsp::GodotCapabilities capabilities;
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DocData *doc = EditorHelp::get_doc_data();
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for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) {
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lsp::GodotNativeClassInfo gdclass;
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gdclass.name = E->get().name;
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gdclass.class_doc = &(E->get());
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if (ClassDB::ClassInfo *ptr = ClassDB::classes.getptr(StringName(E->get().name))) {
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gdclass.class_info = ptr;
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}
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capabilities.native_classes.push_back(gdclass);
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}
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notify_client("gdscript/capabilities", capabilities.to_json());
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}
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void GDScriptLanguageProtocol::poll() {
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@ -31,7 +31,9 @@
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#ifndef GODOT_LSP_H
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#define GODOT_LSP_H
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#include "core/variant.h"
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#include "core/class_db.h"
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#include "core/list.h"
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#include "editor/doc/doc_data.h"
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namespace lsp {
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@ -1567,6 +1569,39 @@ struct InitializeResult {
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}
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};
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struct GodotNativeClassInfo {
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String name;
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const DocData::ClassDoc *class_doc = NULL;
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const ClassDB::ClassInfo *class_info = NULL;
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Dictionary to_json() {
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Dictionary dict;
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dict["name"] = name;
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dict["inherits"] = class_doc->inherits;
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return dict;
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}
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};
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/** Features not included in the standart lsp specifications */
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struct GodotCapabilities {
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/**
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* Native class list
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*/
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List<GodotNativeClassInfo> native_classes;
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Dictionary to_json() {
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Dictionary dict;
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Array classes;
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for (List<GodotNativeClassInfo>::Element *E = native_classes.front(); E; E = E->next()) {
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classes.push_back(E->get().to_json());
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}
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dict["native_classes"] = classes;
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return dict;
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}
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};
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/** Format BBCode documentation from DocData to markdown */
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static String marked_documentation(const String &p_bbcode) {
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