Parse C# script namespace and class

- Added a very simple parser that can extract the namespace and class name of a C# script.
This commit is contained in:
Ignacio Etcheverry 2018-10-22 19:43:19 +02:00
parent c6e2873605
commit 1aac95a737
14 changed files with 891 additions and 53 deletions

View file

@ -32,6 +32,7 @@
#include <mono/metadata/threads.h>
#include "core/io/json.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/os/thread.h"
@ -42,7 +43,6 @@
#include "editor/csharp_project.h"
#include "editor/editor_node.h"
#include "editor/godotsharp_editor.h"
#include "utils/string_utils.h"
#endif
#include "godotsharp_dirs.h"
@ -50,6 +50,7 @@
#include "mono_gd/gd_mono_marshal.h"
#include "signal_awaiter_utils.h"
#include "utils/macros.h"
#include "utils/string_utils.h"
#include "utils/thread_local.h"
#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
@ -370,6 +371,7 @@ bool CSharpLanguage::supports_builtin_mode() const {
return false;
}
#ifdef TOOLS_ENABLED
static String variant_type_to_managed_name(const String &p_var_type_name) {
if (p_var_type_name.empty())
@ -432,8 +434,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
return p_var_type_name;
}
String CSharpLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
#ifdef TOOLS_ENABLED
String CSharpLanguage::make_function(const String &, const String &p_name, const PoolStringArray &p_args) const {
// FIXME
// - Due to Godot's API limitation this just appends the function to the end of the file
// - Use fully qualified name if there is ambiguity
@ -449,10 +450,12 @@ String CSharpLanguage::make_function(const String &p_class, const String &p_name
s += ")\n{\n // Replace with function body.\n}\n";
return s;
#else
return String();
#endif
}
#else
String CSharpLanguage::make_function(const String &, const String &, const PoolStringArray &) const {
return String();
}
#endif
String CSharpLanguage::_get_indentation() const {
#ifdef TOOLS_ENABLED
@ -822,6 +825,49 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
}
#endif
void CSharpLanguage::project_assembly_loaded() {
scripts_metadata.clear();
String scripts_metadata_filename = "scripts_metadata.";
#ifdef TOOLS_ENABLED
scripts_metadata_filename += Engine::get_singleton()->is_editor_hint() ? "editor" : "editor_player";
#else
#ifdef DEBUG_ENABLED
scripts_metadata_filename += "debug";
#else
scripts_metadata_filename += "release";
#endif
#endif
String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file(scripts_metadata_filename);
if (FileAccess::exists(scripts_metadata_path)) {
String old_json;
Error ferr = read_all_file_utf8(scripts_metadata_path, old_json);
ERR_FAIL_COND(ferr != OK);
Variant old_dict_var;
String err_str;
int err_line;
Error json_err = JSON::parse(old_json, old_dict_var, err_str, err_line);
if (json_err != OK) {
ERR_PRINTS("Failed to parse metadata file: '" + err_str + "' (" + String::num_int64(err_line) + ")");
return;
}
scripts_metadata = old_dict_var.operator Dictionary();
print_verbose("Successfully loaded scripts metadata");
} else {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_PRINT("Missing scripts metadata file");
}
}
}
void CSharpLanguage::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("cs");
@ -2208,10 +2254,27 @@ bool CSharpScript::can_instance() const {
#endif
#ifdef TOOLS_ENABLED
return valid && (tool || ScriptServer::is_scripting_enabled());
bool extra_cond = tool || ScriptServer::is_scripting_enabled();
#else
return valid;
bool extra_cond = true;
#endif
// FIXME Need to think this through better.
// For tool scripts, this will never fire if the class is not found. That's because we
// don't know if it's a tool script if we can't find the class to access the attributes.
if (extra_cond && !script_class) {
if (GDMono::get_singleton()->get_project_assembly() == NULL) {
// The project assembly is not loaded
ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path());
ERR_FAIL_V(NULL);
} else {
// The project assembly is loaded, but the class could not found
ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path());
ERR_FAIL_V(NULL);
}
}
return valid && extra_cond;
}
StringName CSharpScript::get_instance_base_type() const {
@ -2317,20 +2380,6 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
CRASH_COND(!valid);
#endif
if (!script_class) {
if (GDMono::get_singleton()->get_project_assembly() == NULL) {
// The project assembly is not loaded
ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path());
ERR_FAIL_V(NULL);
} else {
// The project assembly is loaded, but the class could not found
ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path());
ERR_FAIL_V(NULL);
}
}
ERR_FAIL_COND_V(!valid, NULL);
if (native) {
String native_name = native->get_name();
if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
@ -2418,7 +2467,23 @@ Error CSharpScript::reload(bool p_keep_state) {
GDMonoAssembly *project_assembly = GDMono::get_singleton()->get_project_assembly();
if (project_assembly) {
script_class = project_assembly->get_object_derived_class(name);
const Variant *script_metadata_var = CSharpLanguage::get_singleton()->get_scripts_metadata().getptr(get_path());
if (script_metadata_var) {
Dictionary script_metadata = script_metadata_var->operator Dictionary()["class"];
const Variant *namespace_ = script_metadata.getptr("namespace");
const Variant *class_name = script_metadata.getptr("class_name");
ERR_FAIL_NULL_V(namespace_, ERR_BUG);
ERR_FAIL_NULL_V(class_name, ERR_BUG);
GDMonoClass *klass = project_assembly->get_class(namespace_->operator String(), class_name->operator String());
if (klass) {
bool obj_type = CACHED_CLASS(GodotObject)->is_assignable_from(klass);
ERR_FAIL_COND_V(!obj_type, ERR_BUG);
script_class = klass;
}
} else {
// Missing script metadata. Fallback to legacy method
script_class = project_assembly->get_object_derived_class(name);
}
valid = script_class != NULL;
@ -2546,29 +2611,14 @@ int CSharpScript::get_member_line(const StringName &p_member) const {
Error CSharpScript::load_source_code(const String &p_path) {
PoolVector<uint8_t> sourcef;
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
ERR_FAIL_COND_V(err != OK, err);
int len = f->get_len();
sourcef.resize(len + 1);
PoolVector<uint8_t>::Write w = sourcef.write();
int r = f->get_buffer(w.ptr(), len);
f->close();
memdelete(f);
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
w[len] = 0;
String s;
if (s.parse_utf8((const char *)w.ptr())) {
ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
ERR_FAIL_V(ERR_INVALID_DATA);
Error ferr = read_all_file_utf8(p_path, source);
if (ferr != OK) {
if (ferr == ERR_INVALID_DATA) {
ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
}
ERR_FAIL_V(ferr);
}
source = s;
#ifdef TOOLS_ENABLED
source_changed_cache = true;
#endif

View file

@ -275,6 +275,8 @@ class CSharpLanguage : public ScriptLanguage {
int lang_idx;
Dictionary scripts_metadata;
public:
StringNameCache string_names;
@ -295,6 +297,10 @@ public:
void reload_assemblies_if_needed(bool p_soft_reload);
#endif
void project_assembly_loaded();
_FORCE_INLINE_ const Dictionary &get_scripts_metadata() { return scripts_metadata; }
virtual String get_name() const;
/* LANGUAGE FUNCTIONS */

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using DotNet.Globbing;
using Microsoft.Build.Construction;
namespace GodotSharpTools.Project
@ -10,8 +11,61 @@ namespace GodotSharpTools.Project
{
var dir = Directory.GetParent(projectPath).FullName;
var root = ProjectRootElement.Open(projectPath);
if (root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\")))
var normalizedInclude = include.RelativeToPath(dir).Replace("/", "\\");
if (root.AddItemChecked(itemType, normalizedInclude))
root.Save();
}
private static string[] GetAllFilesRecursive(string rootDirectory, string mask)
{
string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);
// We want relative paths
for (int i = 0; i < files.Length; i++) {
files[i] = files[i].RelativeToPath(rootDirectory);
}
return files;
}
public static string[] GetIncludeFiles(string projectPath, string itemType)
{
var result = new List<string>();
var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs");
GlobOptions globOptions = new GlobOptions();
globOptions.Evaluation.CaseInsensitive = false;
var root = ProjectRootElement.Open(projectPath);
foreach (var itemGroup in root.ItemGroups)
{
if (itemGroup.Condition.Length != 0)
continue;
foreach (var item in itemGroup.Items)
{
if (item.ItemType != itemType)
continue;
string normalizedInclude = item.Include.NormalizePath();
var glob = Glob.Parse(normalizedInclude, globOptions);
// TODO Check somehow if path has no blog to avoid the following loop...
foreach (var existingFile in existingFiles)
{
if (glob.IsMatch(existingFile))
{
result.Add(existingFile);
}
}
}
}
return result.ToArray();
}
}
}

View file

@ -30,11 +30,15 @@
#include "csharp_project.h"
#include "core/io/json.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "../csharp_script.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"
#include "../utils/string_utils.h"
#include "script_class_parser.h"
namespace CSharpProject {
@ -118,4 +122,109 @@ void add_item(const String &p_project_path, const String &p_item_type, const Str
ERR_FAIL();
}
}
Error generate_scripts_metadata(const String &p_project_path, const String &p_output_path) {
_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
GDMonoClass *project_utils = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils");
void *args[2] = {
GDMonoMarshal::mono_string_from_godot(p_project_path),
GDMonoMarshal::mono_string_from_godot("Compile")
};
MonoException *exc = NULL;
MonoArray *ret = (MonoArray *)project_utils->get_method("GetIncludeFiles", 2)->invoke_raw(NULL, args, &exc);
if (exc) {
GDMonoUtils::debug_print_unhandled_exception(exc);
ERR_FAIL_V(FAILED);
}
PoolStringArray project_files = GDMonoMarshal::mono_array_to_PoolStringArray(ret);
PoolStringArray::Read r = project_files.read();
Dictionary old_dict = CSharpLanguage::get_singleton()->get_scripts_metadata();
Dictionary new_dict;
for (int i = 0; i < project_files.size(); i++) {
const String &project_file = ("res://" + r[i]).simplify_path();
uint64_t modified_time = FileAccess::get_modified_time(project_file);
const Variant *old_file_var = old_dict.getptr(project_file);
if (old_file_var) {
Dictionary old_file_dict = old_file_var->operator Dictionary();
if (old_file_dict["modified_time"].operator uint64_t() == modified_time) {
// No changes so no need to parse again
new_dict[project_file] = old_file_dict;
continue;
}
}
ScriptClassParser scp;
Error err = scp.parse_file(project_file);
if (err != OK) {
ERR_EXPLAIN("Failed to determine namespace and class for script: " + project_file);
ERR_FAIL_V(err);
}
Vector<ScriptClassParser::ClassDecl> classes = scp.get_classes();
bool found = false;
Dictionary class_dict;
String search_name = project_file.get_file().get_basename();
for (int j = 0; j < classes.size(); j++) {
const ScriptClassParser::ClassDecl &class_decl = classes[j];
if (class_decl.base.size() == 0)
continue; // Does not inherit nor implement anything, so it can't be a script class
String class_cmp;
if (class_decl.nested) {
class_cmp = class_decl.name.get_slice(".", class_decl.name.get_slice_count(".") - 1);
} else {
class_cmp = class_decl.name;
}
if (class_cmp != search_name)
continue;
class_dict["namespace"] = class_decl.namespace_;
class_dict["class_name"] = class_decl.name;
class_dict["nested"] = class_decl.nested;
found = true;
break;
}
if (found) {
Dictionary file_dict;
file_dict["modified_time"] = modified_time;
file_dict["class"] = class_dict;
new_dict[project_file] = file_dict;
}
}
if (new_dict.size()) {
String json = JSON::print(new_dict, "", false);
Error ferr;
FileAccess *f = FileAccess::open(p_output_path, FileAccess::WRITE, &ferr);
ERR_EXPLAIN("Cannot open file for writing: " + p_output_path);
ERR_FAIL_COND_V(ferr != OK, ferr);
f->store_string(json);
f->flush();
f->close();
memdelete(f);
}
return OK;
}
} // namespace CSharpProject

View file

@ -40,6 +40,9 @@ String generate_editor_api_project(const String &p_dir, const String &p_core_dll
String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files = Vector<String>());
void add_item(const String &p_project_path, const String &p_item_type, const String &p_include);
Error generate_scripts_metadata(const String &p_project_path, const String &p_output_path);
} // namespace CSharpProject
#endif // CSHARP_PROJECT_H

View file

@ -39,6 +39,7 @@
#include "../mono_gd/gd_mono_marshal.h"
#include "../utils/path_utils.h"
#include "bindings_generator.h"
#include "csharp_project.h"
#include "godotsharp_editor.h"
#define PROP_NAME_MSBUILD_MONO "MSBuild (Mono)"
@ -268,7 +269,7 @@ bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &
if (!FileAccess::exists(assembly_dst) ||
FileAccess::get_modified_time(assembly_src) > FileAccess::get_modified_time(assembly_dst) ||
GDMono::get_singleton()->metadata_is_api_assembly_invalidated(p_api_type)) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String xml_file = p_assembly_name + ".xml";
if (da->copy(p_src_dir.plus_file(xml_file), p_dst_dir.plus_file(xml_file)) != OK)
@ -280,8 +281,6 @@ bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &
Error err = da->copy(assembly_src, assembly_dst);
memdelete(da);
if (err != OK) {
show_build_error_dialog("Failed to copy " + assembly_file);
return false;
@ -398,6 +397,18 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config) {
bool GodotSharpBuilds::editor_build_callback() {
String scripts_metadata_path_editor = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
String scripts_metadata_path_player = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor_player");
Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path_editor);
ERR_FAIL_COND_V(metadata_err != OK, false);
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
Error copy_err = da->copy(scripts_metadata_path_editor, scripts_metadata_path_player);
ERR_EXPLAIN("Failed to copy scripts metadata file");
ERR_FAIL_COND_V(copy_err != OK, false);
return build_project_blocking("Tools");
}

View file

@ -37,6 +37,7 @@
#include "../godotsharp_dirs.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"
#include "csharp_project.h"
#include "godotsharp_builds.h"
static MonoString *godot_icall_GodotSharpExport_GetTemplatesDir() {
@ -86,6 +87,12 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
String build_config = p_debug ? "Debug" : "Release";
String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "debug" : "release"));
Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
ERR_FAIL_COND(metadata_err != OK);
ERR_FAIL_COND(!_add_file(scripts_metadata_path, scripts_metadata_path));
ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
// Add dependency assemblies
@ -124,7 +131,7 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) {
String depend_src_path = E->value();
String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file());
ERR_FAIL_COND(!_add_assembly(depend_src_path, depend_dst_path));
ERR_FAIL_COND(!_add_file(depend_src_path, depend_dst_path));
}
// Mono specific export template extras (data dir)
@ -155,7 +162,7 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
}
}
bool GodotSharpExport::_add_assembly(const String &p_src_path, const String &p_dst_path) {
bool GodotSharpExport::_add_file(const String &p_src_path, const String &p_dst_path, bool p_remap) {
FileAccessRef f = FileAccess::open(p_src_path, FileAccess::READ);
ERR_FAIL_COND_V(!f, false);
@ -164,7 +171,7 @@ bool GodotSharpExport::_add_assembly(const String &p_src_path, const String &p_d
data.resize(f->get_len());
f->get_buffer(data.ptrw(), data.size());
add_file(p_dst_path, data, false);
add_file(p_dst_path, data, p_remap);
return true;
}

View file

@ -41,7 +41,7 @@ class GodotSharpExport : public EditorExportPlugin {
MonoAssemblyName *aname_prealloc;
bool _add_assembly(const String &p_src_path, const String &p_dst_path);
bool _add_file(const String &p_src_path, const String &p_dst_path, bool p_remap = false);
Error _get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Map<String, String> &r_dependencies);

View file

@ -31,6 +31,8 @@
#include "mono_bottom_panel.h"
#include "../csharp_script.h"
#include "../godotsharp_dirs.h"
#include "csharp_project.h"
#include "godotsharp_editor.h"
MonoBottomPanel *MonoBottomPanel::singleton = NULL;
@ -148,6 +150,10 @@ void MonoBottomPanel::_errors_toggled(bool p_pressed) {
void MonoBottomPanel::_build_project_pressed() {
String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
ERR_FAIL_COND(metadata_err != OK);
GodotSharpBuilds::get_singleton()->build_project_blocking("Tools");
MonoReloadNode::get_singleton()->restart_reload_timer();

View file

@ -0,0 +1,486 @@
#include "script_class_parser.h"
#include "core/map.h"
#include "core/os/os.h"
#include "../utils/string_utils.h"
ScriptClassParser::Token ScriptClassParser::get_token() {
while (true) {
switch (code[idx]) {
case '\n': {
line++;
idx++;
break;
};
case 0: {
return TK_EOF;
} break;
case '{': {
idx++;
return TK_CURLY_BRACKET_OPEN;
};
case '}': {
idx++;
return TK_CURLY_BRACKET_CLOSE;
};
case '[': {
idx++;
return TK_BRACKET_OPEN;
};
case ']': {
idx++;
return TK_BRACKET_CLOSE;
};
case '<': {
idx++;
return TK_OP_LESS;
};
case '>': {
idx++;
return TK_OP_GREATER;
};
case ':': {
idx++;
return TK_COLON;
};
case ',': {
idx++;
return TK_COMMA;
};
case '.': {
idx++;
return TK_PERIOD;
};
case '#': {
//compiler directive
while (code[idx] != '\n' && code[idx] != 0) {
idx++;
}
continue;
} break;
case '/': {
switch (code[idx + 1]) {
case '*': { // block comment
idx += 2;
while (true) {
if (code[idx] == 0) {
error_str = "Unterminated comment";
error = true;
return TK_ERROR;
} else if (code[idx] == '*' && code[idx + 1] == '/') {
idx += 2;
break;
} else if (code[idx] == '\n') {
line++;
}
idx++;
}
} break;
case '/': { // line comment skip
while (code[idx] != '\n' && code[idx] != 0) {
idx++;
}
} break;
default: {
value = "/";
idx++;
return TK_SYMBOL;
}
}
continue; // a comment
} break;
case '\'':
case '"': {
bool verbatim = idx != 0 && code[idx - 1] == '@';
CharType begin_str = code[idx];
idx++;
String tk_string = String();
while (true) {
if (code[idx] == 0) {
error_str = "Unterminated String";
error = true;
return TK_ERROR;
} else if (code[idx] == begin_str) {
if (verbatim && code[idx + 1] == '"') { // `""` is verbatim string's `\"`
idx += 2; // skip next `"` as well
continue;
}
idx += 1;
break;
} else if (code[idx] == '\\' && !verbatim) {
//escaped characters...
idx++;
CharType next = code[idx];
if (next == 0) {
error_str = "Unterminated String";
error = true;
return TK_ERROR;
}
CharType res = 0;
switch (next) {
case 'b': res = 8; break;
case 't': res = 9; break;
case 'n': res = 10; break;
case 'f': res = 12; break;
case 'r':
res = 13;
break;
case '\"': res = '\"'; break;
case '\\':
res = '\\';
break;
default: {
res = next;
} break;
}
tk_string += res;
} else {
if (code[idx] == '\n')
line++;
tk_string += code[idx];
}
idx++;
}
value = tk_string;
return TK_STRING;
} break;
default: {
if (code[idx] <= 32) {
idx++;
break;
}
if ((code[idx] >= 33 && code[idx] <= 47) || (code[idx] >= 58 && code[idx] <= 63) || (code[idx] >= 91 && code[idx] <= 94) || code[idx] == 96 || (code[idx] >= 123 && code[idx] <= 127)) {
value = String::chr(code[idx]);
idx++;
return TK_SYMBOL;
}
if (code[idx] == '-' || (code[idx] >= '0' && code[idx] <= '9')) {
//a number
const CharType *rptr;
double number = String::to_double(&code[idx], &rptr);
idx += (rptr - &code[idx]);
value = number;
return TK_NUMBER;
} else if ((code[idx] == '@' && code[idx + 1] != '"') || code[idx] == '_' || (code[idx] >= 'A' && code[idx] <= 'Z') || (code[idx] >= 'a' && code[idx] <= 'z') || code[idx] > 127) {
String id;
id += code[idx];
idx++;
while (code[idx] == '_' || (code[idx] >= 'A' && code[idx] <= 'Z') || (code[idx] >= 'a' && code[idx] <= 'z') || (code[idx] >= '0' && code[idx] <= '9') || code[idx] > 127) {
id += code[idx];
idx++;
}
value = id;
return TK_IDENTIFIER;
} else if (code[idx] == '@' && code[idx + 1] == '"') {
// begin of verbatim string
idx++;
} else {
error_str = "Unexpected character.";
error = true;
return TK_ERROR;
}
}
}
}
}
Error ScriptClassParser::_skip_type_parameters() {
Token tk;
while (true) {
tk = get_token();
if (tk == TK_IDENTIFIER) {
tk = get_token();
if (tk == TK_OP_LESS) {
Error err = _skip_type_parameters();
if (err)
return err;
continue;
} else if (tk != TK_COMMA) {
error_str = "Unexpected token: " + itos(tk);
error = true;
return ERR_PARSE_ERROR;
}
} else if (tk == TK_OP_LESS) {
error_str = "Expected identifier before `<`.";
error = true;
return ERR_PARSE_ERROR;
} else if (tk == TK_OP_GREATER) {
return OK;
} else {
error_str = "Unexpected token: " + itos(tk);
error = true;
return ERR_PARSE_ERROR;
}
}
}
Error ScriptClassParser::_parse_class_base(Vector<String> &r_base) {
Token tk;
while (true) {
tk = get_token();
if (tk == TK_IDENTIFIER) {
bool generic = false;
String name = value;
tk = get_token();
if (tk == TK_OP_LESS) {
generic = true;
Error err = _skip_type_parameters();
if (err)
return err;
} else if (tk == TK_COMMA) {
Error err = _parse_class_base(r_base);
if (err)
return err;
} else if (tk != TK_CURLY_BRACKET_OPEN) {
error_str = "Unexpected token: " + itos(tk);
error = true;
return ERR_PARSE_ERROR;
}
r_base.push_back(!generic ? name : String()); // no generics, please
return OK;
} else {
error_str = "Unexpected token: " + itos(tk);
error = true;
return ERR_PARSE_ERROR;
}
}
}
Error ScriptClassParser::_parse_namespace_name(String &r_name, int &r_curly_stack) {
Token tk = get_token();
if (tk == TK_IDENTIFIER) {
r_name += String(value);
} else {
error_str = "Unexpected token: " + itos(tk);
error = true;
return ERR_PARSE_ERROR;
}
tk = get_token();
if (tk == TK_PERIOD) {
r_name += ".";
return _parse_namespace_name(r_name, r_curly_stack);
} else if (tk == TK_CURLY_BRACKET_OPEN) {
r_curly_stack++;
return OK;
} else {
error_str = "Unexpected token: " + itos(tk);
error = true;
return ERR_PARSE_ERROR;
}
}
Error ScriptClassParser::parse(const String &p_code) {
code = p_code;
idx = 0;
line = 0;
error_str = String();
error = false;
value = Variant();
classes.clear();
Token tk = get_token();
Map<int, NameDecl> name_stack;
int curly_stack = 0;
int type_curly_stack = 0;
while (!error && tk != TK_EOF) {
if (tk == TK_IDENTIFIER && String(value) == "class") {
tk = get_token();
if (tk == TK_IDENTIFIER) {
String name = value;
int at_level = type_curly_stack;
ClassDecl class_decl;
for (Map<int, NameDecl>::Element *E = name_stack.front(); E; E = E->next()) {
const NameDecl &name_decl = E->value();
if (name_decl.type == NameDecl::NAMESPACE_DECL) {
if (E != name_stack.front())
class_decl.namespace_ += ".";
class_decl.namespace_ += name_decl.name;
} else {
class_decl.name += name_decl.name + ".";
}
}
class_decl.name += name;
class_decl.nested = type_curly_stack > 0;
bool generic = false;
while (true) {
tk = get_token();
if (tk == TK_COLON) {
Error err = _parse_class_base(class_decl.base);
if (err)
return err;
curly_stack++;
type_curly_stack++;
break;
} else if (tk == TK_CURLY_BRACKET_OPEN) {
curly_stack++;
type_curly_stack++;
break;
} else if (tk == TK_OP_LESS && !generic) {
generic = true;
Error err = _skip_type_parameters();
if (err)
return err;
} else {
error_str = "Unexpected token: " + itos(tk);
error = true;
return ERR_PARSE_ERROR;
}
}
NameDecl name_decl;
name_decl.name = name;
name_decl.type = NameDecl::CLASS_DECL;
name_stack[at_level] = name_decl;
if (!generic) { // no generics, thanks
classes.push_back(class_decl);
} else if (OS::get_singleton()->is_stdout_verbose()) {
String full_name = class_decl.namespace_;
if (full_name.length())
full_name += ".";
full_name += class_decl.name;
OS::get_singleton()->print(String("Ignoring generic class declaration: " + class_decl.name).utf8());
}
}
} else if (tk == TK_IDENTIFIER && String(value) == "struct") {
String name;
int at_level = type_curly_stack;
while (true) {
tk = get_token();
if (tk == TK_IDENTIFIER && name.empty()) {
name = String(value);
} else if (tk == TK_CURLY_BRACKET_OPEN) {
if (name.empty()) {
error_str = "Expected identifier after keyword `struct`. Found `{`.";
error = true;
return ERR_PARSE_ERROR;
}
curly_stack++;
type_curly_stack++;
break;
} else if (tk == TK_EOF) {
error_str = "Expected `{` after struct decl. Found `EOF`.";
error = true;
return ERR_PARSE_ERROR;
}
}
NameDecl name_decl;
name_decl.name = name;
name_decl.type = NameDecl::STRUCT_DECL;
name_stack[at_level] = name_decl;
} else if (tk == TK_IDENTIFIER && String(value) == "namespace") {
if (type_curly_stack > 0) {
error_str = "Found namespace nested inside type.";
error = true;
return ERR_PARSE_ERROR;
}
String name;
int at_level = curly_stack;
Error err = _parse_namespace_name(name, curly_stack);
if (err)
return err;
NameDecl name_decl;
name_decl.name = name;
name_decl.type = NameDecl::NAMESPACE_DECL;
name_stack[at_level] = name_decl;
} else if (tk == TK_CURLY_BRACKET_OPEN) {
curly_stack++;
} else if (tk == TK_CURLY_BRACKET_CLOSE) {
curly_stack--;
if (name_stack.has(curly_stack)) {
if (name_stack[curly_stack].type != NameDecl::NAMESPACE_DECL)
type_curly_stack--;
name_stack.erase(curly_stack);
}
}
tk = get_token();
}
if (!error && tk == TK_EOF && curly_stack > 0) {
error_str = "Reached EOF with missing close curly brackets.";
error = true;
}
if (error)
return ERR_PARSE_ERROR;
return OK;
}
Error ScriptClassParser::parse_file(const String &p_filepath) {
String source;
Error ferr = read_all_file_utf8(p_filepath, source);
if (ferr != OK) {
if (ferr == ERR_INVALID_DATA) {
ERR_EXPLAIN("File '" + p_filepath + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
}
ERR_FAIL_V(ferr);
}
return parse(source);
}
String ScriptClassParser::get_error() {
return error_str;
}
Vector<ScriptClassParser::ClassDecl> ScriptClassParser::get_classes() {
return classes;
}

View file

@ -0,0 +1,74 @@
#ifndef SCRIPT_CLASS_PARSER_H
#define SCRIPT_CLASS_PARSER_H
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
class ScriptClassParser {
public:
struct NameDecl {
enum Type {
NAMESPACE_DECL,
CLASS_DECL,
STRUCT_DECL
};
String name;
Type type;
};
struct ClassDecl {
String name;
String namespace_;
Vector<String> base;
bool nested;
bool has_script_attr;
};
private:
String code;
int idx;
int line;
String error_str;
bool error;
Variant value;
Vector<ClassDecl> classes;
enum Token {
TK_BRACKET_OPEN,
TK_BRACKET_CLOSE,
TK_CURLY_BRACKET_OPEN,
TK_CURLY_BRACKET_CLOSE,
TK_PERIOD,
TK_COLON,
TK_COMMA,
TK_SYMBOL,
TK_IDENTIFIER,
TK_STRING,
TK_NUMBER,
TK_OP_LESS,
TK_OP_GREATER,
TK_EOF,
TK_ERROR
};
Token get_token();
Error _skip_type_parameters();
Error _parse_class_base(Vector<String> &r_base);
Error _parse_namespace_name(String &r_name, int &r_curly_stack);
public:
Error parse(const String &p_code);
Error parse_file(const String &p_filepath);
String get_error();
Vector<ClassDecl> get_classes();
};
#endif // SCRIPT_CLASS_PARSER_H

View file

@ -582,6 +582,8 @@ bool GDMono::_load_project_assembly() {
if (success) {
mono_assembly_set_main(project_assembly->get_assembly());
CSharpLanguage::get_singleton()->project_assembly_loaded();
} else {
if (OS::get_singleton()->is_stdout_verbose())
print_error("Mono: Failed to load project assembly");

View file

@ -30,6 +30,8 @@
#include "string_utils.h"
#include "core/os/file_access.h"
namespace {
int sfind(const String &p_text, int p_from) {
@ -128,6 +130,7 @@ String sformat(const String &p_text, const Variant &p1, const Variant &p2, const
return new_string;
}
#ifdef TOOLS_ENABLED
bool is_csharp_keyword(const String &p_name) {
// Reserved keywords
@ -156,3 +159,28 @@ bool is_csharp_keyword(const String &p_name) {
String escape_csharp_keyword(const String &p_name) {
return is_csharp_keyword(p_name) ? "@" + p_name : p_name;
}
#endif
Error read_all_file_utf8(const String &p_path, String &r_content) {
PoolVector<uint8_t> sourcef;
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
ERR_FAIL_COND_V(err != OK, err);
int len = f->get_len();
sourcef.resize(len + 1);
PoolVector<uint8_t>::Write w = sourcef.write();
int r = f->get_buffer(w.ptr(), len);
f->close();
memdelete(f);
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
w[len] = 0;
String source;
if (source.parse_utf8((const char *)w.ptr())) {
ERR_FAIL_V(ERR_INVALID_DATA);
}
r_content = source;
return OK;
}

View file

@ -42,4 +42,6 @@ bool is_csharp_keyword(const String &p_name);
String escape_csharp_keyword(const String &p_name);
#endif
Error read_all_file_utf8(const String &p_path, String &r_content);
#endif // STRING_FORMAT_H