mirror of
https://github.com/godotengine/godot
synced 2024-09-05 16:20:30 +00:00
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes. Closes #11722
This commit is contained in:
parent
22ee7ba4f0
commit
1a397a7878
|
@ -127,7 +127,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
|
|||
continue;
|
||||
MeshLibrary::ShapeData shape_data;
|
||||
shape_data.shape = collision;
|
||||
shape_data.local_transform = sb->shape_owner_get_transform(E->get());
|
||||
shape_data.local_transform = sb->get_transform() * sb->shape_owner_get_transform(E->get());
|
||||
collisions.push_back(shape_data);
|
||||
}
|
||||
}
|
||||
|
@ -136,17 +136,20 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
|
|||
p_library->set_item_shapes(id, collisions);
|
||||
|
||||
Ref<NavigationMesh> navmesh;
|
||||
Transform navmesh_transform;
|
||||
for (int j = 0; j < mi->get_child_count(); j++) {
|
||||
Node *child2 = mi->get_child(j);
|
||||
if (!Object::cast_to<NavigationMeshInstance>(child2))
|
||||
continue;
|
||||
NavigationMeshInstance *sb = Object::cast_to<NavigationMeshInstance>(child2);
|
||||
navmesh = sb->get_navigation_mesh();
|
||||
navmesh_transform = sb->get_transform();
|
||||
if (!navmesh.is_null())
|
||||
break;
|
||||
}
|
||||
if (!navmesh.is_null()) {
|
||||
p_library->set_item_navmesh(id, navmesh);
|
||||
p_library->set_item_navmesh_transform(id, navmesh_transform);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -517,7 +517,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
|
|||
Ref<NavigationMesh> navmesh = mesh_library->get_item_navmesh(c.item);
|
||||
if (navmesh.is_valid()) {
|
||||
Octant::NavMesh nm;
|
||||
nm.xform = xform;
|
||||
nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item);
|
||||
|
||||
if (navigation) {
|
||||
nm.id = navigation->navmesh_add(navmesh, xform, this);
|
||||
|
|
|
@ -56,6 +56,8 @@ bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
|
|||
set_item_preview(idx, p_value);
|
||||
else if (what == "navmesh")
|
||||
set_item_navmesh(idx, p_value);
|
||||
else if (what == "navmesh_transform")
|
||||
set_item_navmesh_transform(idx, p_value);
|
||||
else
|
||||
return false;
|
||||
|
||||
|
@ -80,6 +82,8 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
|
|||
r_ret = _get_item_shapes(idx);
|
||||
else if (what == "navmesh")
|
||||
r_ret = get_item_navmesh(idx);
|
||||
else if (what == "navmesh_transform")
|
||||
r_ret = get_item_navmesh_transform(idx);
|
||||
else if (what == "preview")
|
||||
r_ret = get_item_preview(idx);
|
||||
else
|
||||
|
@ -95,8 +99,10 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
|
|||
String name = "item/" + itos(E->key()) + "/";
|
||||
p_list->push_back(PropertyInfo(Variant::STRING, name + "name"));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
|
||||
p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "mesh_transform"));
|
||||
p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes"));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
|
||||
p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "navmesh_transform"));
|
||||
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
|
||||
}
|
||||
}
|
||||
|
@ -116,6 +122,7 @@ void MeshLibrary::set_item_name(int p_item, const String &p_name) {
|
|||
emit_changed();
|
||||
_change_notify();
|
||||
}
|
||||
|
||||
void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
|
||||
|
||||
ERR_FAIL_COND(!item_map.has(p_item));
|
||||
|
@ -145,6 +152,15 @@ void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navm
|
|||
_change_notify();
|
||||
}
|
||||
|
||||
void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) {
|
||||
|
||||
ERR_FAIL_COND(!item_map.has(p_item));
|
||||
item_map[p_item].navmesh_transform = p_transform;
|
||||
notify_change_to_owners();
|
||||
emit_changed();
|
||||
_change_notify();
|
||||
}
|
||||
|
||||
void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) {
|
||||
|
||||
ERR_FAIL_COND(!item_map.has(p_item));
|
||||
|
@ -152,11 +168,13 @@ void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) {
|
|||
emit_changed();
|
||||
_change_notify();
|
||||
}
|
||||
|
||||
String MeshLibrary::get_item_name(int p_item) const {
|
||||
|
||||
ERR_FAIL_COND_V(!item_map.has(p_item), "");
|
||||
return item_map[p_item].name;
|
||||
}
|
||||
|
||||
Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const {
|
||||
|
||||
ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Mesh>());
|
||||
|
@ -175,6 +193,12 @@ Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
|
|||
return item_map[p_item].navmesh;
|
||||
}
|
||||
|
||||
Transform MeshLibrary::get_item_navmesh_transform(int p_item) const {
|
||||
|
||||
ERR_FAIL_COND_V(!item_map.has(p_item), Transform());
|
||||
return item_map[p_item].navmesh_transform;
|
||||
}
|
||||
|
||||
Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
|
||||
|
||||
ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Texture>());
|
||||
|
@ -268,11 +292,13 @@ void MeshLibrary::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
|
||||
ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh);
|
||||
ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh);
|
||||
ClassDB::bind_method(D_METHOD("set_item_navmesh_transform", "id", "navmesh"), &MeshLibrary::set_item_navmesh_transform);
|
||||
ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes);
|
||||
ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview);
|
||||
ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name);
|
||||
ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh);
|
||||
ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh);
|
||||
ClassDB::bind_method(D_METHOD("get_item_navmesh_transform", "id"), &MeshLibrary::get_item_navmesh_transform);
|
||||
ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes);
|
||||
ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview);
|
||||
ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item);
|
||||
|
|
|
@ -52,6 +52,7 @@ public:
|
|||
Ref<Mesh> mesh;
|
||||
Vector<ShapeData> shapes;
|
||||
Ref<Texture> preview;
|
||||
Transform navmesh_transform;
|
||||
Ref<NavigationMesh> navmesh;
|
||||
};
|
||||
|
||||
|
@ -72,11 +73,13 @@ public:
|
|||
void set_item_name(int p_item, const String &p_name);
|
||||
void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh);
|
||||
void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh);
|
||||
void set_item_navmesh_transform(int p_item, const Transform &p_transform);
|
||||
void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes);
|
||||
void set_item_preview(int p_item, const Ref<Texture> &p_preview);
|
||||
String get_item_name(int p_item) const;
|
||||
Ref<Mesh> get_item_mesh(int p_item) const;
|
||||
Ref<NavigationMesh> get_item_navmesh(int p_item) const;
|
||||
Transform get_item_navmesh_transform(int p_item) const;
|
||||
Vector<ShapeData> get_item_shapes(int p_item) const;
|
||||
Ref<Texture> get_item_preview(int p_item) const;
|
||||
|
||||
|
|
Loading…
Reference in a new issue