Merge pull request #78573 from dalexeev/editor-create-script-class-name

Editor: Remove unused Class Name field from Create Script dialog
This commit is contained in:
Rémi Verschelde 2023-09-25 17:17:46 +02:00
commit 1a0e653d7f
No known key found for this signature in database
GPG key ID: C3336907360768E1
18 changed files with 69 additions and 139 deletions

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@ -242,7 +242,9 @@ public:
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, HashSet<int> *r_safe_lines = nullptr) const = 0;
virtual String validate_path(const String &p_path) const { return ""; }
virtual Script *create_script() const = 0;
#ifndef DISABLE_DEPRECATED
virtual bool has_named_classes() const = 0;
#endif
virtual bool supports_builtin_mode() const = 0;
virtual bool supports_documentation() const { return false; }
virtual bool can_inherit_from_file() const { return false; }

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@ -98,7 +98,9 @@ void ScriptLanguageExtension::_bind_methods() {
GDVIRTUAL_BIND(_validate_path, "path");
GDVIRTUAL_BIND(_create_script);
#ifndef DISABLE_DEPRECATED
GDVIRTUAL_BIND(_has_named_classes);
#endif
GDVIRTUAL_BIND(_supports_builtin_mode);
GDVIRTUAL_BIND(_supports_documentation);
GDVIRTUAL_BIND(_can_inherit_from_file);

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@ -344,7 +344,9 @@ public:
GDVIRTUAL_REQUIRED_CALL(_create_script, ret);
return Object::cast_to<Script>(ret);
}
#ifndef DISABLE_DEPRECATED
EXBIND0RC(bool, has_named_classes)
#endif
EXBIND0RC(bool, supports_builtin_mode)
EXBIND0RC(bool, supports_documentation)
EXBIND0RC(bool, can_inherit_from_file)

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@ -197,9 +197,10 @@
<description>
</description>
</method>
<method name="_has_named_classes" qualifiers="virtual const">
<method name="_has_named_classes" qualifiers="virtual const" is_deprecated="true">
<return type="bool" />
<description>
[i]Deprecated.[/i] This method is not called by the engine.
</description>
</method>
<method name="_init" qualifiers="virtual">

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@ -43,6 +43,8 @@
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/gui/editor_validation_panel.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/line_edit.h"
static String _get_parent_class_of_script(String p_path) {
if (!ResourceLoader::exists(p_path, "Script")) {
@ -165,11 +167,9 @@ bool ScriptCreateDialog::_can_be_built_in() {
}
void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled) {
class_name->set_text("");
class_name->deselect();
parent_name->set_text(p_base_name);
parent_name->deselect();
internal_name->set_text("");
built_in_name->set_text("");
if (!p_base_path.is_empty()) {
initial_bp = p_base_path.get_basename();
@ -185,7 +185,6 @@ void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_
load_enabled = p_load_enabled;
_language_changed(current_language);
_class_name_changed("");
_path_changed(file_path->get_text());
}
@ -208,29 +207,6 @@ bool ScriptCreateDialog::_validate_parent(const String &p_string) {
return EditorNode::get_editor_data().is_type_recognized(p_string);
}
bool ScriptCreateDialog::_validate_class(const String &p_string) {
if (p_string.length() == 0) {
return false;
}
for (int i = 0; i < p_string.length(); i++) {
if (i == 0) {
// Cannot start with a number.
if (p_string[0] >= '0' && p_string[0] <= '9') {
return false;
}
}
bool valid_char = is_ascii_identifier_char(p_string[i]) || p_string[i] == '.';
if (!valid_char) {
return false;
}
}
return true;
}
String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must_exist) {
String p = p_path.strip_edges();
@ -302,19 +278,6 @@ String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must
return ScriptServer::get_language(language_menu->get_selected())->validate_path(p);
}
String ScriptCreateDialog::_get_class_name() const {
if (has_named_classes) {
return class_name->get_text();
} else {
return ProjectSettings::get_singleton()->localize_path(file_path->get_text()).get_file().get_basename();
}
}
void ScriptCreateDialog::_class_name_changed(const String &p_name) {
is_class_name_valid = _validate_class(class_name->get_text());
validation_panel->update();
}
void ScriptCreateDialog::_parent_name_changed(const String &p_parent) {
is_parent_name_valid = _validate_parent(parent_name->get_text());
validation_panel->update();
@ -369,8 +332,6 @@ void ScriptCreateDialog::ok_pressed() {
}
void ScriptCreateDialog::_create_new() {
String cname_param = _get_class_name();
Ref<Script> scr;
const ScriptLanguage::ScriptTemplate sinfo = _get_current_template();
@ -383,17 +344,11 @@ void ScriptCreateDialog::_create_new() {
parent_class = "\"" + type->script->get_path() + "\"";
}
scr = ScriptServer::get_language(language_menu->get_selected())->make_template(sinfo.content, cname_param, parent_class);
if (has_named_classes) {
String cname = class_name->get_text();
if (cname.length()) {
scr->set_name(cname);
}
}
String class_name = file_path->get_text().get_file().get_basename();
scr = ScriptServer::get_language(language_menu->get_selected())->make_template(sinfo.content, class_name, parent_class);
if (is_built_in) {
scr->set_name(internal_name->get_text());
scr->set_name(built_in_name->get_text());
// Make sure the script is compiled to make its type recognizable.
scr->reload();
} else {
@ -427,7 +382,6 @@ void ScriptCreateDialog::_load_exist() {
void ScriptCreateDialog::_language_changed(int l) {
language = ScriptServer::get_language(l);
has_named_classes = language->has_named_classes();
can_inherit_from_file = language->can_inherit_from_file();
supports_built_in = language->supports_builtin_mode();
if (!supports_built_in) {
@ -475,7 +429,7 @@ void ScriptCreateDialog::_language_changed(int l) {
}
void ScriptCreateDialog::_built_in_pressed() {
if (internal->is_pressed()) {
if (built_in->is_pressed()) {
is_built_in = true;
is_new_script_created = true;
} else {
@ -676,9 +630,7 @@ void ScriptCreateDialog::_update_dialog() {
if (!is_built_in && !is_path_valid) {
validation_panel->set_message(MSG_ID_SCRIPT, TTR("Invalid path."), EditorValidationPanel::MSG_ERROR);
}
if (has_named_classes && (is_new_script_created && !is_class_name_valid)) {
validation_panel->set_message(MSG_ID_SCRIPT, TTR("Invalid class name."), EditorValidationPanel::MSG_ERROR);
}
if (!is_parent_name_valid && is_new_script_created) {
validation_panel->set_message(MSG_ID_SCRIPT, TTR("Invalid inherited parent name or path."), EditorValidationPanel::MSG_ERROR);
}
@ -691,27 +643,6 @@ void ScriptCreateDialog::_update_dialog() {
validation_panel->set_message(MSG_ID_PATH, path_error, EditorValidationPanel::MSG_ERROR);
}
// Does script have named classes?
if (has_named_classes) {
if (is_new_script_created) {
class_name->set_editable(true);
class_name->set_placeholder(TTR("Allowed: a-z, A-Z, 0-9, _ and ."));
Color placeholder_color = class_name->get_theme_color(SNAME("font_placeholder_color"));
placeholder_color.a = 0.3;
class_name->add_theme_color_override("font_placeholder_color", placeholder_color);
} else {
class_name->set_editable(false);
}
} else {
class_name->set_editable(false);
class_name->set_placeholder(TTR("N/A"));
Color placeholder_color = class_name->get_theme_color(SNAME("font_placeholder_color"));
placeholder_color.a = 1;
class_name->add_theme_color_override("font_placeholder_color", placeholder_color);
class_name->set_text("");
}
// Is script Built-in?
if (is_built_in) {
@ -728,15 +659,15 @@ void ScriptCreateDialog::_update_dialog() {
}
if (!_can_be_built_in()) {
internal->set_pressed(false);
built_in->set_pressed(false);
}
internal->set_disabled(!_can_be_built_in());
built_in->set_disabled(!_can_be_built_in());
// Is Script created or loaded from existing file?
if (is_built_in) {
validation_panel->set_message(MSG_ID_BUILT_IN, TTR("Note: Built-in scripts have some limitations and can't be edited using an external editor."), EditorValidationPanel::MSG_INFO, false);
} else if (_get_class_name() == parent_name->get_text()) {
} else if (file_path->get_text().get_file().get_basename() == parent_name->get_text()) {
validation_panel->set_message(MSG_ID_BUILT_IN, TTR("Warning: Having the script name be the same as a built-in type is usually not desired."), EditorValidationPanel::MSG_WARNING, false);
}
@ -745,9 +676,6 @@ void ScriptCreateDialog::_update_dialog() {
name_controls[0]->set_visible(is_built_in);
name_controls[1]->set_visible(is_built_in);
// Check if the script name is the same as the parent class.
// This warning isn't relevant if the script is built-in.
bool is_new_file = is_built_in || is_new_script_created;
parent_name->set_editable(is_new_file);
@ -997,14 +925,6 @@ ScriptCreateDialog::ScriptCreateDialog() {
gc->add_child(memnew(Label(TTR("Inherits:"))));
gc->add_child(hb);
/* Class Name */
class_name = memnew(LineEdit);
class_name->connect("text_changed", callable_mp(this, &ScriptCreateDialog::_class_name_changed));
class_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
gc->add_child(memnew(Label(TTR("Class Name:"))));
gc->add_child(class_name);
/* Templates */
gc->add_child(memnew(Label(TTR("Template:"))));
HBoxContainer *template_hb = memnew(HBoxContainer);
@ -1026,11 +946,11 @@ ScriptCreateDialog::ScriptCreateDialog() {
/* Built-in Script */
internal = memnew(CheckBox);
internal->set_text(TTR("On"));
internal->connect("pressed", callable_mp(this, &ScriptCreateDialog::_built_in_pressed));
built_in = memnew(CheckBox);
built_in->set_text(TTR("On"));
built_in->connect("pressed", callable_mp(this, &ScriptCreateDialog::_built_in_pressed));
gc->add_child(memnew(Label(TTR("Built-in Script:"))));
gc->add_child(internal);
gc->add_child(built_in);
/* Path */
@ -1051,16 +971,16 @@ ScriptCreateDialog::ScriptCreateDialog() {
/* Name */
internal_name = memnew(LineEdit);
internal_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
internal_name->connect("text_submitted", callable_mp(this, &ScriptCreateDialog::_path_submitted));
built_in_name = memnew(LineEdit);
built_in_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
built_in_name->connect("text_submitted", callable_mp(this, &ScriptCreateDialog::_path_submitted));
label = memnew(Label(TTR("Name:")));
gc->add_child(label);
gc->add_child(internal_name);
gc->add_child(built_in_name);
name_controls[0] = label;
name_controls[1] = internal_name;
name_controls[1] = built_in_name;
label->hide();
internal_name->hide();
built_in_name->hide();
/* Dialog Setup */

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@ -34,14 +34,13 @@
#include "core/object/script_language.h"
#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
class CreateDialog;
class EditorFileDialog;
class EditorValidationPanel;
class LineEdit;
class ScriptCreateDialog : public ConfirmationDialog {
GDCLASS(ScriptCreateDialog, ConfirmationDialog);
@ -53,7 +52,6 @@ class ScriptCreateDialog : public ConfirmationDialog {
MSG_ID_TEMPLATE,
};
LineEdit *class_name = nullptr;
EditorValidationPanel *validation_panel = nullptr;
LineEdit *parent_name = nullptr;
Button *parent_browse_button = nullptr;
@ -61,21 +59,21 @@ class ScriptCreateDialog : public ConfirmationDialog {
OptionButton *language_menu = nullptr;
OptionButton *template_menu = nullptr;
LineEdit *file_path = nullptr;
LineEdit *internal_name = nullptr;
LineEdit *built_in_name = nullptr;
Button *path_button = nullptr;
EditorFileDialog *file_browse = nullptr;
CheckBox *internal = nullptr;
CheckBox *built_in = nullptr;
CheckBox *use_templates = nullptr;
VBoxContainer *path_vb = nullptr;
AcceptDialog *alert = nullptr;
CreateDialog *select_class = nullptr;
bool is_browsing_parent = false;
String path_error;
String template_inactive_message;
String initial_bp;
bool is_new_script_created = true;
bool is_path_valid = false;
bool has_named_classes = false;
bool supports_built_in = false;
bool can_inherit_from_file = false;
bool is_parent_name_valid = false;
@ -104,10 +102,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
void _built_in_pressed();
void _use_template_pressed();
bool _validate_parent(const String &p_string);
bool _validate_class(const String &p_string);
String _validate_path(const String &p_path, bool p_file_must_exist);
String _get_class_name() const;
void _class_name_changed(const String &p_name);
void _parent_name_changed(const String &p_parent);
void _template_changed(int p_template = 0);
void _browse_path(bool browse_parent, bool p_save);

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@ -15,7 +15,7 @@ func _physics_process(delta: float) -> void:
if not is_on_floor():
velocity.y += gravity * delta
# Handle Jump.
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY

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@ -15,7 +15,7 @@ func _physics_process(delta: float) -> void:
if not is_on_floor():
velocity.y -= gravity * delta
# Handle Jump.
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY

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@ -1,6 +1,7 @@
# meta-description: Basic plugin template
@tool
extends EditorPlugin
extends _BASE_
func _enter_tree() -> void:

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@ -1,6 +1,7 @@
# meta-description: Basic import script template
@tool
extends EditorScenePostImport
extends _BASE_
# Called by the editor when a scene has this script set as the import script in the import tab.

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@ -1,6 +1,7 @@
# meta-description: Basic import script template (no comments)
@tool
extends EditorScenePostImport
extends _BASE_
func _post_import(scene: Node) -> Object:

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@ -1,6 +1,7 @@
# meta-description: Basic editor script template
@tool
extends EditorScript
extends _BASE_
# Called when the script is executed (using File -> Run in Script Editor).

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@ -1,15 +1,16 @@
# meta-description: Base template for rich text effects
@tool
class_name _CLASS_
# Having a class name is handy for picking the effect in the Inspector.
class_name RichText_CLASS_
extends _BASE_
# To use this effect:
# - Enable BBCode on a RichTextLabel.
# - Register this effect on the label.
# - Use [_CLASS_ param=2.0]hello[/_CLASS_] in text.
var bbcode := "_CLASS_"
# - Use [_CLASS_SNAKE_CASE_ param=2.0]hello[/_CLASS_SNAKE_CASE_] in text.
var bbcode := "_CLASS_SNAKE_CASE_"
func _process_custom_fx(char_fx: CharFXTransform) -> bool:

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@ -1,6 +1,7 @@
# meta-description: Visual shader's node plugin template
@tool
# Having a class name is required for a custom node.
class_name VisualShaderNode_CLASS_
extends _BASE_
@ -17,7 +18,7 @@ func _get_description() -> String:
return ""
func _get_return_icon_type() -> int:
func _get_return_icon_type() -> PortType:
return PORT_TYPE_SCALAR
@ -29,7 +30,7 @@ func _get_input_port_name(port: int) -> String:
return ""
func _get_input_port_type(port: int) -> int:
func _get_input_port_type(port: int) -> PortType:
return PORT_TYPE_SCALAR
@ -41,10 +42,10 @@ func _get_output_port_name(port: int) -> String:
return "result"
func _get_output_port_type(port: int) -> int:
func _get_output_port_type(port: int) -> PortType:
return PORT_TYPE_SCALAR
func _get_code(input_vars: Array[String], output_vars: Array[String],
mode: int, type: int) -> String:
mode: Shader.Mode, type: VisualShader.Type) -> String:
return output_vars[0] + " = 0.0;"

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@ -501,7 +501,9 @@ public:
virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override;
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, HashSet<int> *r_safe_lines = nullptr) const override;
virtual Script *create_script() const override;
virtual bool has_named_classes() const override;
#ifndef DISABLE_DEPRECATED
virtual bool has_named_classes() const override { return false; }
#endif
virtual bool supports_builtin_mode() const override;
virtual bool supports_documentation() const override;
virtual bool can_inherit_from_file() const override { return true; }

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@ -76,19 +76,25 @@ Ref<Script> GDScriptLanguage::make_template(const String &p_template, const Stri
#endif
if (!type_hints) {
processed_template = processed_template.replace(": int", "")
.replace(": Shader.Mode", "")
.replace(": VisualShader.Type", "")
.replace(": float", "")
.replace(": String", "")
.replace(": Array[String]", "")
.replace(": float", "")
.replace(": Node", "")
.replace(": CharFXTransform", "")
.replace(":=", "=")
.replace(" -> String", "")
.replace(" -> int", "")
.replace(" -> void", "")
.replace(" -> bool", "")
.replace(" -> void", "");
.replace(" -> int", "")
.replace(" -> PortType", "")
.replace(" -> String", "")
.replace(" -> Object", "");
}
processed_template = processed_template.replace("_BASE_", p_base_class_name)
.replace("_CLASS_", p_class_name.to_pascal_case())
.replace("_CLASS_SNAKE_CASE_", p_class_name.to_snake_case().validate_identifier())
.replace("_CLASS_", p_class_name.to_pascal_case().validate_identifier())
.replace("_TS_", _get_indentation());
scr->set_source_code(processed_template);
return scr;
@ -191,10 +197,6 @@ bool GDScriptLanguage::validate(const String &p_script, const String &p_path, Li
return true;
}
bool GDScriptLanguage::has_named_classes() const {
return false;
}
bool GDScriptLanguage::supports_builtin_mode() const {
return true;
}

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@ -392,10 +392,6 @@ Script *CSharpLanguage::create_script() const {
return memnew(CSharpScript);
}
bool CSharpLanguage::has_named_classes() const {
return false;
}
bool CSharpLanguage::supports_builtin_mode() const {
return false;
}

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@ -425,7 +425,9 @@ public:
}
String validate_path(const String &p_path) const override;
Script *create_script() const override;
bool has_named_classes() const override;
#ifndef DISABLE_DEPRECATED
virtual bool has_named_classes() const override { return false; }
#endif
bool supports_builtin_mode() const override;
/* TODO? */ int find_function(const String &p_function, const String &p_code) const override {
return -1;