Avoid cleaning up editor plugins when property list changes

Also removes a usability hack from the Theme editor, as it doesn't work anymore,
and it confuses the Inspector.
This commit is contained in:
Yuri Sizov 2023-02-11 14:08:39 +01:00
parent c1f556c85d
commit 18d6c91e8e
3 changed files with 14 additions and 79 deletions

View file

@ -2566,12 +2566,13 @@ bool EditorInspector::_is_property_disabled_by_feature_profile(const StringName
}
void EditorInspector::update_tree() {
//to update properly if all is refreshed
// Store currently selected and focused elements to restore after the update.
// TODO: Can be useful to store more context for the focusable, such as the caret position in LineEdit.
StringName current_selected = property_selected;
int current_focusable = -1;
if (property_focusable != -1) {
//check focusable is really focusable
// Check that focusable is actually focusable.
bool restore_focus = false;
Control *focused = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr;
if (focused) {
@ -2579,8 +2580,8 @@ void EditorInspector::update_tree() {
while (parent) {
EditorInspector *inspector = Object::cast_to<EditorInspector>(parent);
if (inspector) {
restore_focus = inspector == this; //may be owned by another inspector
break; //exit after the first inspector is found, since there may be nested ones
restore_focus = inspector == this; // May be owned by another inspector.
break; // Exit after the first inspector is found, since there may be nested ones.
}
parent = parent->get_parent();
}
@ -2591,7 +2592,9 @@ void EditorInspector::update_tree() {
}
}
_clear();
// Only hide plugins if we are not editing any object.
// This should be handled outside of the update_tree call anyway (see EditorInspector::edit), but might as well keep it safe.
_clear(!object);
if (!object) {
return;
@ -3301,17 +3304,19 @@ void EditorInspector::update_property(const String &p_prop) {
}
}
void EditorInspector::_clear() {
void EditorInspector::_clear(bool p_hide_plugins) {
while (main_vbox->get_child_count()) {
memdelete(main_vbox->get_child(0));
}
property_selected = StringName();
property_focusable = -1;
editor_property_map.clear();
sections.clear();
pending.clear();
restart_request_props.clear();
if (_is_main_editor_inspector()) {
if (p_hide_plugins && _is_main_editor_inspector()) {
EditorNode::get_singleton()->hide_unused_editors(this);
}
}
@ -3405,7 +3410,6 @@ void EditorInspector::register_text_enter(Node *p_line_edit) {
}
void EditorInspector::_filter_changed(const String &p_text) {
_clear();
update_tree();
}

View file

@ -451,7 +451,7 @@ class EditorInspector : public ScrollContainer {
List<EditorInspectorSection *> sections;
HashSet<StringName> pending;
void _clear();
void _clear(bool p_hide_plugins = true);
Object *object = nullptr;
//

View file

@ -3705,82 +3705,13 @@ ThemeEditor::ThemeEditor() {
void ThemeEditorPlugin::edit(Object *p_node) {
if (Object::cast_to<Theme>(p_node)) {
theme_editor->edit(Object::cast_to<Theme>(p_node));
} else if (Object::cast_to<Font>(p_node) || Object::cast_to<StyleBox>(p_node) || Object::cast_to<Texture2D>(p_node)) {
// Do nothing, keep editing the existing theme.
} else {
theme_editor->edit(Ref<Theme>());
}
}
bool ThemeEditorPlugin::handles(Object *p_node) const {
if (Object::cast_to<Theme>(p_node)) {
return true;
}
Ref<Theme> edited_theme = theme_editor->get_edited_theme();
if (edited_theme.is_null()) {
return false;
}
// If we are editing a theme already and this particular resource happens to belong to it,
// then we just keep editing it, despite not being able to directly handle it.
// This only goes one layer deep, but if required this can be extended to support, say, Font inside of Font.
bool belongs_to_theme = false;
if (Object::cast_to<Font>(p_node)) {
Ref<Font> font_item = Object::cast_to<Font>(p_node);
List<StringName> types;
List<StringName> names;
edited_theme->get_font_type_list(&types);
for (const StringName &E : types) {
names.clear();
edited_theme->get_font_list(E, &names);
for (const StringName &F : names) {
if (font_item == edited_theme->get_font(F, E)) {
belongs_to_theme = true;
break;
}
}
}
} else if (Object::cast_to<StyleBox>(p_node)) {
Ref<StyleBox> stylebox_item = Object::cast_to<StyleBox>(p_node);
List<StringName> types;
List<StringName> names;
edited_theme->get_stylebox_type_list(&types);
for (const StringName &E : types) {
names.clear();
edited_theme->get_stylebox_list(E, &names);
for (const StringName &F : names) {
if (stylebox_item == edited_theme->get_stylebox(F, E)) {
belongs_to_theme = true;
break;
}
}
}
} else if (Object::cast_to<Texture2D>(p_node)) {
Ref<Texture2D> icon_item = Object::cast_to<Texture2D>(p_node);
List<StringName> types;
List<StringName> names;
edited_theme->get_icon_type_list(&types);
for (const StringName &E : types) {
names.clear();
edited_theme->get_icon_list(E, &names);
for (const StringName &F : names) {
if (icon_item == edited_theme->get_icon(F, E)) {
belongs_to_theme = true;
break;
}
}
}
}
return belongs_to_theme;
return Object::cast_to<Theme>(p_node) != nullptr;
}
void ThemeEditorPlugin::make_visible(bool p_visible) {