Merge pull request #92110 from mihe/physics-server-margin

Bind shape margin methods for `PhysicsServer3D`
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Rémi Verschelde 2024-05-30 22:38:26 +02:00
commit 17c98a5b08
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2 changed files with 19 additions and 0 deletions

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@ -990,6 +990,14 @@
Returns the shape data.
</description>
</method>
<method name="shape_get_margin" qualifiers="const">
<return type="float" />
<param index="0" name="shape" type="RID" />
<description>
Returns the collision margin for the shape.
[b]Note:[/b] This is not used in Godot Physics, so will always return [code]0[/code].
</description>
</method>
<method name="shape_get_type" qualifiers="const">
<return type="int" enum="PhysicsServer3D.ShapeType" />
<param index="0" name="shape" type="RID" />
@ -1005,6 +1013,15 @@
Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type].
</description>
</method>
<method name="shape_set_margin">
<return type="void" />
<param index="0" name="shape" type="RID" />
<param index="1" name="margin" type="float" />
<description>
Sets the collision margin for the shape.
[b]Note:[/b] This is not used in Godot Physics.
</description>
</method>
<method name="slider_joint_get_param" qualifiers="const">
<return type="float" />
<param index="0" name="joint" type="RID" />

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@ -704,9 +704,11 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("custom_shape_create"), &PhysicsServer3D::custom_shape_create);
ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer3D::shape_set_data);
ClassDB::bind_method(D_METHOD("shape_set_margin", "shape", "margin"), &PhysicsServer3D::shape_set_margin);
ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer3D::shape_get_type);
ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &PhysicsServer3D::shape_get_data);
ClassDB::bind_method(D_METHOD("shape_get_margin", "shape"), &PhysicsServer3D::shape_get_margin);
ClassDB::bind_method(D_METHOD("space_create"), &PhysicsServer3D::space_create);
ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &PhysicsServer3D::space_set_active);