Link the right build property to REAL_T_IS_DOUBLE

This commit is contained in:
Paul Joannon 2023-05-18 13:37:34 +02:00
parent 18112ba368
commit 178cd046bb
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@ -270,7 +270,7 @@ namespace GodotTools.Build
buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
if (Internal.GodotIsRealTDouble())
buildInfo.CustomProperties.Add("GodotRealTIsDouble=true");
buildInfo.CustomProperties.Add("GodotFloat64=true");
return buildInfo;
}
@ -288,7 +288,7 @@ namespace GodotTools.Build
buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
if (Internal.GodotIsRealTDouble())
buildInfo.CustomProperties.Add("GodotRealTIsDouble=true");
buildInfo.CustomProperties.Add("GodotFloat64=true");
return buildInfo;
}